/// <summary> /// NetManager constructor /// </summary> /// <param name="listener">Network events listener</param> /// <param name="maxConnections">Maximum connections (incoming and outcoming)</param> public NetManager(INetEventListener listener, int maxConnections) { _logicThread = new Thread(UpdateLogic) { Name = "LogicThread", IsBackground = true }; _socket = new NetSocket(ReceiveLogic); _netEventListener = listener; _netEventsQueue = new SwitchQueue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); NetPacketPool = new NetPacketPool(); NatPunchModule = new NatPunchModule(this); Statistics = new NetStatistics(); _peers = new NetPeerCollection(maxConnections); _connectingPeers = new HashSet <NetEndPoint>(); _maxConnections = maxConnections; _updateTimeFilter = new long[3]; // Precreate all needed Merge Packets for (int i = 0; i < maxConnections * 3; ++i) { NetPacket p = NetPacketPool.Get(PacketProperty.Sequenced, 0, NetConstants.MaxPacketSize); p.Recycle(); } }
public AutoPing(INetWorker netWorker, INetEventListener eventListener) { this.state = new ConnState(); this.state.worker = netWorker; this.state.listener = eventListener; this.state.ping = false; this.state.ts = 0; }
/// <summary> /// Creates server object /// </summary> /// <param name="listener">Listener of server events</param> /// <param name="maxClients">Maximum clients</param> /// <param name="key">Application key to identify connecting clients</param> public NetServer(INetEventListener listener, int maxClients, string key) : base(listener) { _peers = new Dictionary<NetEndPoint, NetPeer>(); _peerConnectionIds = new Dictionary<NetEndPoint, ulong>(); _peersToRemove = new Queue<NetEndPoint>(maxClients); _maxClients = maxClients; _connectKey = key; }
public IntroducerManager(INetEventListener listener, string connectKey) { _netManager = new NetManager(listener, 12000, connectKey); _netManager.UnsyncedEvents = true; _netManager.PingInterval = 10000; _netManager.DisconnectTimeout = 20000; _messageHandler = new MessageHandler(MessageHandler.ManagerModus.Intoducer); }
/// <summary> /// Creates server object /// </summary> /// <param name="listener">Listener of server events</param> /// <param name="maxClients">Maximum clients</param> /// <param name="key">Application key to identify connecting clients</param> public NetServer(INetEventListener listener, int maxClients, string key) : base(listener) { _peers = new Dictionary <NetEndPoint, NetPeer>(); _peerConnectionIds = new Dictionary <NetEndPoint, ulong>(); _peersToRemove = new Queue <NetEndPoint>(maxClients); _maxClients = maxClients; _connectKey = key; }
protected NetBase(INetEventListener listener) { _socket = new NetSocket(ReceiveLogic); _netEventListener = listener; _flowModes = new List <FlowMode>(); _netEventsQueue = new Queue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); NatPunchModule = new NatPunchModule(this, _socket); }
public LiteNet(INetEventListener netEventListener) { _packetProcessor = new NetPacketProcessor(); _netManager = new NetManager(netEventListener) { AutoRecycle = true, IPv6Enabled = IPv6Mode.Disabled }; }
public error BindEventListener(INetEventListener eventListener) { if (this.eventListener == null) { this.eventListener = eventListener; return(errors.nil); } return(errors.New("this net worker has binded an event listener!!")); }
public BaseManager(INetEventListener Listener, string ConnectKey) { _myKeys = new System.Collections.Hashtable(); _remoteKeys = new System.Collections.Hashtable(); _symmetricKey = new System.Collections.Hashtable(); _netManager = new NetManager(Listener, 12000, ConnectKey); _netManager.UnsyncedEvents = true; _netManager.PingInterval = 10000; _netManager.DisconnectTimeout = 20000; }
protected NetBase(INetEventListener listener) { _logicThread = new NetThread("LogicThread", DefaultUpdateTime, UpdateLogic); _socket = new NetSocket(ReceiveLogic); _netEventListener = listener; _flowModes = new List <FlowMode>(); _netEventsQueue = new Queue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); NatPunchModule = new NatPunchModule(this, _socket); }
protected NetBase(INetEventListener listener, ConnectionAddressType addressType) { _socket = new NetSocket(addressType); _addressType = addressType; _netEventListener = listener; _flowModes = new List <FlowMode>(); _netEventsQueue = new Queue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); _remoteEndPoint = new NetEndPoint(_addressType, 0); NatPunchModule = new NatPunchModule(this, _socket); }
/// <summary> /// NetManager constructor /// </summary> /// <param name="listener">Network events listener</param> public NetManager(INetEventListener listener) { _socket = new NetSocket(this); _netEventListener = listener; _netEventsQueue = new Queue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); NetPacketPool = new NetPacketPool(); NatPunchModule = new NatPunchModule(_socket); Statistics = new NetStatistics(); _peers = new NetPeerCollection(); _connectedPeerListCache = new List <NetPeer>(); }
/// <summary> /// NetManager constructor /// </summary> /// <param name="listener">Network events listener</param> /// <param name="maxConnections">Maximum connections (incoming and outcoming)</param> public NetManager(INetEventListener listener, int maxConnections) { _socket = new NetSocket(ReceiveLogic); _netEventListener = listener; _netEventsQueue = new Queue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); NetPacketPool = new NetPacketPool(); NatPunchModule = new NatPunchModule(_socket); Statistics = new NetStatistics(); _peers = new NetPeerCollection(); _connectingPeers = new HashSet <IPEndPoint>(new IPEndPointComparer()); _maxConnections = maxConnections; _connectedPeerListCache = new List <NetPeer>(); }
/// <summary> /// NetManager constructor /// </summary> /// <param name="listener">Network events listener</param> /// <param name="maxConnections">Maximum connections (incoming and outcoming)</param> /// <param name="connectKey">Application key (must be same with remote host for establish connection)</param> public NetManager(INetEventListener listener, int maxConnections, string connectKey) { _logicThread = new NetThread("LogicThread", DefaultUpdateTime, UpdateLogic); _socket = new NetSocket(ReceiveLogic); _netEventListener = listener; _flowModes = new List <FlowMode>(); _netEventsQueue = new Queue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); _netPacketPool = new NetPacketPool(); NatPunchModule = new NatPunchModule(this); _connectKey = connectKey; _peers = new NetPeerCollection(maxConnections); _maxConnections = maxConnections; _connectKey = connectKey; }
/// <summary> /// NetManager constructor /// </summary> /// <param name="listener">Network events listener</param> /// <param name="maxConnections">Maximum connections (incoming and outcoming)</param> public NetManager(INetEventListener listener, int maxConnections) { _logicThread = new Thread(UpdateLogic) { Name = "LogicThread", IsBackground = true }; _socket = new NetSocket(ReceiveLogic); _netEventListener = listener; _netEventsQueue = new Queue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); NetPacketPool = new NetPacketPool(); NatPunchModule = new NatPunchModule(this); Statistics = new NetStatistics(); _peers = new NetPeerCollection(maxConnections); _connectingPeers = new HashSet <NetEndPoint>(); _maxConnections = maxConnections; }
/// <summary> /// NetManager constructor /// </summary> /// <param name="listener">Network events listener</param> /// <param name="maxConnections">Maximum connections (incoming and outcoming)</param> public NetManager(INetEventListener listener, int maxConnections) { //_logicThread = new Thread(UpdateLogic) { Name = "LogicThread", IsBackground = true }; _socket = new NetSocket(ReceiveLogic); _netEventListener = listener; _netEventsQueue = new FastQueue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); NetPacketPool = new NetPacketPool(); NatPunchModule = new NatPunchModule(this); Statistics = new NetStatistics(); _peers = new NetPeerCollection(maxConnections); _connectingPeers = new HashSet <NetEndPoint>(); _maxConnections = maxConnections; _updateTimeFilter = new long[3]; // Precreate all needed Merge Packets NetPacketPool.PoolLimit = maxConnections * 100; //NetPacketPool.Prepool(maxConnections * 2, MtuStartIdx >= 0 && MtuStartIdx < NetConstants.PossibleMtu.Length ? NetConstants.PossibleMtu[MtuStartIdx] : (NetConstants.MaxPacketSize - NetConstants.FragmentHeaderSize)); //NetPacketPool.Prepool(maxConnections * 20, 16); }
public NetClient(INetEventListener listener, string connectKey) : base(listener) { _connectKey = connectKey; }
public NetClient(INetEventListener listener, string connectKey, ConnectionAddressType addressType) : base(listener, addressType) { _connectKey = connectKey; }
/// <summary> /// NetManager constructor with maxConnections = 1 (usable for client) /// </summary> /// <param name="listener">Network events listener</param> /// <param name="connectKey">Application key (must be same with remote host for establish connection)</param> public NetManager(INetEventListener listener, string connectKey) : this(listener, 1, connectKey) { }
public HostManager(INetEventListener listener, string connectKey) : base(listener, connectKey) { _messageHandler = new MessageHandler(MessageHandler.ManagerModus.Host, this); }
/// <summary> /// NetManager constructor with maxConnections = 1 (usable for client) /// </summary> /// <param name="listener">Network events listener</param> public NetManager(INetEventListener listener) : this(listener, 1) { }
/// <summary> /// Creates server object /// </summary> /// <param name="listener">Listener of server events</param> /// <param name="maxClients">Maximum clients</param> /// <param name="key">Application key to identify connecting clients</param> public NetServer(INetEventListener listener, int maxClients, string key) : this(listener, ConnectionAddressType.IPv4, maxClients, key) { }
protected NetBase(INetEventListener listener) { _socket = new NetSocket(ReceiveLogic); _netEventListener = listener; _flowModes = new List<FlowMode>(); _netEventsQueue = new Queue<NetEvent>(); _netEventsPool = new Stack<NetEvent>(); NatPunchModule = new NatPunchModule(this, _socket); }
protected NetBase(INetEventListener listener) : this(listener, ConnectionAddressType.IPv4) { }