示例#1
0
    // Initialize with pre-existing xml data
    public void Initialize(string xmlData)
    {
        /*** Initialize experiment ***/
        experiment = new PCGNeatExperiment() as INeatExperiment;
        // Null because not reading settings from xmlFile
        experiment.Initialize("PCG Conetent EA", null);

        /*** Load population of genomes from xml string ***/
        List <NeatGenome> genomeList;

        using (XmlReader xr = XmlReader.Create(new StringReader(xmlData)))
        {
            genomeList = experiment.LoadPopulation(xr);
        }

        if (genomeList.Count == 0)
        {
            Debug.LogError("No genomes loaded from XML data from network. Check data is being read correctly.");
            return;
        }
        else
        {
            Debug.Log("Loaded " + genomeList.Count + " Genomes");
        }

        /*** Create the algorithm interface ***/
        contentEA = experiment.CreateEvolutionAlgorithm(genomeList[0].GenomeFactory, genomeList);
    }
示例#2
0
    public void Initialize()
    {
        /*** Initialize experiment ***/
        experiment = new PCGNeatExperiment() as INeatExperiment;
        // Null because not reading settings from xmlFile
        experiment.Initialize("PCG Conetent EA", null);

        /*** Randomly generate population ***/
        // Set initial settings
        // ? means it is nullable
        int?popSize = experiment.DefaultPopulationSize;

        // Create a genome factory appropriate for the experiment.
        IGenomeFactory <NeatGenome> genomeFactory = experiment.CreateGenomeFactory();

        // Create an initial population of randomly generated genomes.
        // 0u is a struct for a 32 bit unsigned integer
        List <NeatGenome> genomeList = genomeFactory.CreateGenomeList(popSize.Value, 0u);

        // Check number of species is <= the number of the genomes.
        if (genomeList.Count < experiment.NeatEvolutionAlgorithmParameters.SpecieCount)
        {
            Debug.Log("Genome count must be >= specie count. Genomes=" + genomeList.Count
                      + "  Species=" + experiment.NeatEvolutionAlgorithmParameters.SpecieCount);
            return;
        }

        /*** Create the algorithm interface ***/
        contentEA = experiment.CreateEvolutionAlgorithm(genomeFactory, genomeList);
    }
    // Initialize with pre-existing xml data
    public void Initialize(string xmlData, PCGSharpHighLevelFeatures originalFeatures)
    {
        /*** Initialize experiment ***/
        experiment = new CPPNRepairExperiment() as INeatExperiment;
        // Null because not reading settings from xmlFile
        experiment.Initialize("PCG Conetent EA", null);

        /*** Load population of genomes from xml string ***/
        List <NeatGenome> genomeList;

        using (XmlReader xr = XmlReader.Create(new StringReader(xmlData)))
        {
            genomeList = experiment.LoadPopulation(xr);
        }

        if (genomeList.Count == 0)
        {
            Debug.LogError("No genomes loaded from XML data from network. Check data is being read correctly.");
            return;
        }
        else
        {
            Debug.Log("Loaded " + genomeList.Count + " Genomes");
        }
        Debug.Log(".........Population loaded");

        ((CPPNRepairExperiment)experiment).SetOriginalFeatures(originalFeatures);
        Debug.Log("........Original features added to experiment");

        /*** Create the algorithm interface ***/
        contentEA = experiment.CreateEvolutionAlgorithm(genomeList[0].GenomeFactory, genomeList);
        Debug.Log("........Content EA created");
    }
    public void Initialize()
    {
        /*** Initialize experiment ***/
        experiment = new PCGNeatExperiment() as INeatExperiment;
        // Null because not reading settings from xmlFile
        experiment.Initialize("PCG Conetent EA",null);

        /*** Randomly generate population ***/
        // Set initial settings
        // ? means it is nullable
        int? popSize = experiment.DefaultPopulationSize;

        // Create a genome factory appropriate for the experiment.
        IGenomeFactory<NeatGenome> genomeFactory = experiment.CreateGenomeFactory();

        // Create an initial population of randomly generated genomes.
        // 0u is a struct for a 32 bit unsigned integer
        List<NeatGenome> genomeList = genomeFactory.CreateGenomeList(popSize.Value, 0u);

        // Check number of species is <= the number of the genomes.
        if (genomeList.Count < experiment.NeatEvolutionAlgorithmParameters.SpecieCount)
        {
            Debug.Log("Genome count must be >= specie count. Genomes=" + genomeList.Count
                + "  Species=" + experiment.NeatEvolutionAlgorithmParameters.SpecieCount);
            return;
        }

        /*** Create the algorithm interface ***/
        contentEA = experiment.CreateEvolutionAlgorithm(genomeFactory, genomeList);
    }
    // Initialize with pre-existing xml data
    public void Initialize(string xmlData)
    {
        /*** Initialize experiment ***/
        experiment = new PCGNeatExperiment() as INeatExperiment;
        // Null because not reading settings from xmlFile
        experiment.Initialize("PCG Conetent EA",null);

        /*** Load population of genomes from xml string ***/
        List<NeatGenome> genomeList;
        using(XmlReader xr = XmlReader.Create(new StringReader(xmlData)))
        {
            genomeList = experiment.LoadPopulation(xr);
        }

        if(genomeList.Count == 0) {
            Debug.LogError("No genomes loaded from XML data from network. Check data is being read correctly.");
            return;
        }
        else
            Debug.Log("Loaded " + genomeList.Count + " Genomes");

        /*** Create the algorithm interface ***/
        contentEA = experiment.CreateEvolutionAlgorithm(genomeList[0].GenomeFactory, genomeList);
    }
示例#6
0
文件: Program.cs 项目: rinde/NeatSim
        static void Main(string[] args)
        {
            // This program expects certain command line options, that are defined as annotated properties in the NeatSimConsole.Options class
            // We instantiate this class...
            _options = new Options();
            // ... and pass the arguments to this program to the options parser, who uses it to set the properties in 'options'.
            // If the command line options are incorrect, ParseArgumentsStrict prints a help message to the screen and exits...
            if (!CommandLine.Parser.Default.ParseArgumentsStrict(args, _options))
            {
                // ... therefore, this should really never ever happen.
                throw new SystemException("Something went wrong parsing arguments.");
            }
            // Now, all the properties in 'options' are set.

            FastRandom.__seedRng = new FastRandom(_options.Seed);

            // Initialise log4net (log to console).
            // XmlConfigurator.Configure(new FileInfo("log4net.properties"));


            // We instatiate a remote batch simulation experiment, and use the properties set in the XML file to initialize the experiment.
            // The XML file contains properties like the number of generations to run the program for, and the number of individuals in the population.
            // For properties that are not set in the XML file, we initialize default values.
            _experiment = new RemoteBatchSimExperiment();
            var xmlConfig = new XmlDocument();

            try
            {
                xmlConfig.Load("neatsim.config.xml");
            }
            catch (FileNotFoundException e)
            {
                Console.WriteLine(@"Could not find neatsim.config.xml. Aborting.");
                return;
            }

            _experiment.Initialize("NeatSim", xmlConfig.DocumentElement);
            // The XML file cannot contain information about the inital number of connected neurons.
            // We want to initialize our population minimally, and do this by setting an absurdly small initial connections proportion.
            // The number of connected input neurons will always be at least one.
            // Note that there is an absurdly small chance that more than a single neuron will be connected in generation one.
            _experiment.NeatGenomeParameters.InitialInterconnectionsProportion = 0.0000000000001;

            // Create a genome factory with our neat genome parameters object and the appropriate number of input and output neuron genes.
            _genomeFactory = _experiment.CreateGenomeFactory();
            // Create an initial population of randomly generated genomes ('born' in generation 0).
            _genomeList = _genomeFactory.CreateGenomeList(_options.PopulationSize, 0);

            // Create evolution algorithm and attach update events.
            _ea              = _experiment.CreateEvolutionAlgorithm(_genomeFactory, _genomeList);
            _ea.PausedEvent += (s, e) => Console.WriteLine(_ea.RunState == RunState.Paused
                                                               ? @"Program is paused"
                                                               : _ea.RunState == RunState.Running
                                                                     ? @"Program is unpaused."
                                                                     : @"Program is in unknown state...");
            _neatSimLogger = new NeatSimLogger(_options.LogFileName + '_' + DateTime.Now.ToString("yyyyMMdd"));
            //
            var nextGeneration = _ea.CurrentGeneration;
            var doneEvent      = new AutoResetEvent(false);

            _ea.UpdateEvent += (s, e) =>
            {
                if (_ea.CurrentGeneration < nextGeneration)
                {
                    Console.WriteLine("Aborting!");
                    return;
                }
                Console.WriteLine(string.Format("gen={0:N0} bestFitness={1:N6}", _ea.CurrentGeneration, _ea.Statistics._maxFitness));
                SaveChampionGenome();
                _neatSimLogger.Log(_ea);
                if (_ea.CurrentGeneration >= _options.Generations)
                {
                    _ea.Stop();
                    _neatSimLogger.Close();
                    doneEvent.Set();
                }
                nextGeneration++;
            };

            // Start algorithm (it will run on a background thread).
            _ea.StartContinue();

            // Hit return to quit.
            //Console.ReadLine();
            doneEvent.WaitOne();
        }
示例#7
0
        static void Main(string[] args)
        {
            // This program expects certain command line options, that are defined as annotated properties in the NeatSimConsole.Options class
            // We instantiate this class...
            _options = new Options();
            // ... and pass the arguments to this program to the options parser, who uses it to set the properties in 'options'.
            // If the command line options are incorrect, ParseArgumentsStrict prints a help message to the screen and exits...
            if (!CommandLine.Parser.Default.ParseArgumentsStrict(args, _options))
            {
                // ... therefore, this should really never ever happen.
                throw new SystemException("Something went wrong parsing arguments.");
            }
            // Now, all the properties in 'options' are set.

            FastRandom.__seedRng = new FastRandom(_options.Seed);

            // Initialise log4net (log to console). 
            // XmlConfigurator.Configure(new FileInfo("log4net.properties"));

            
            // We instatiate a remote batch simulation experiment, and use the properties set in the XML file to initialize the experiment.
            // The XML file contains properties like the number of generations to run the program for, and the number of individuals in the population.
            // For properties that are not set in the XML file, we initialize default values.
            _experiment = new RemoteBatchSimExperiment();
            var xmlConfig = new XmlDocument();
            try
            {
                xmlConfig.Load("neatsim.config.xml");
            }
            catch (FileNotFoundException e)
            {
                Console.WriteLine(@"Could not find neatsim.config.xml. Aborting.");
                return;
            }

            _experiment.Initialize("NeatSim", xmlConfig.DocumentElement);
            // The XML file cannot contain information about the inital number of connected neurons.
            // We want to initialize our population minimally, and do this by setting an absurdly small initial connections proportion.
            // The number of connected input neurons will always be at least one.
            // Note that there is an absurdly small chance that more than a single neuron will be connected in generation one.
            _experiment.NeatGenomeParameters.InitialInterconnectionsProportion = 0.0000000000001;

            // Create a genome factory with our neat genome parameters object and the appropriate number of input and output neuron genes.
            _genomeFactory = _experiment.CreateGenomeFactory();
            // Create an initial population of randomly generated genomes ('born' in generation 0).
            _genomeList = _genomeFactory.CreateGenomeList(_options.PopulationSize, 0);

            // Create evolution algorithm and attach update events.
            _ea = _experiment.CreateEvolutionAlgorithm(_genomeFactory, _genomeList);
            _ea.PausedEvent += (s, e) => Console.WriteLine(_ea.RunState == RunState.Paused
                                                               ? @"Program is paused"
                                                               : _ea.RunState == RunState.Running
                                                                     ? @"Program is unpaused."
                                                                     : @"Program is in unknown state...");
            _neatSimLogger = new NeatSimLogger(_options.LogFileName + '_' + DateTime.Now.ToString("yyyyMMdd"));
            //
            var nextGeneration = _ea.CurrentGeneration;
            var doneEvent = new AutoResetEvent(false);
            _ea.UpdateEvent += (s, e) =>
                {
                    if (_ea.CurrentGeneration < nextGeneration)
                    {
                        Console.WriteLine("Aborting!");
                        return;
                    }
                    Console.WriteLine(string.Format("gen={0:N0} bestFitness={1:N6}", _ea.CurrentGeneration, _ea.Statistics._maxFitness));
                    SaveChampionGenome();
                    _neatSimLogger.Log(_ea);
                    if (_ea.CurrentGeneration >= _options.Generations)
                    {
                        _ea.Stop();
                        _neatSimLogger.Close();
                        doneEvent.Set();
                    }
                    nextGeneration++;
                };

            // Start algorithm (it will run on a background thread).
            _ea.StartContinue();

            // Hit return to quit.
            //Console.ReadLine();
            doneEvent.WaitOne();
        }