private void canvas_Paint(object sender, PaintEventArgs e) { Graphics g = canvas.CreateGraphics(); canvas.BackColor = nation.TerrainColor(); if (tree.Checked == true) { nation.DrawTree(g, point); } else if (House.Checked == true) { nation.DrawHouse(g, point); } else if (Water.Checked == true) { nation.DrawWater(g, point); } }
private void NationChoose_SelectedIndexChanged(object sender, EventArgs e) { nation = checker.GetNation(NationChoose.Text); canvas.BackColor = nation.TerrainColor(); }