public void showTextGlove() { RaycastHit detect; UnityEngine.Debug.Log("NamaGlove"); if (Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out detect, range)) { INTR_SarungTangan glove = detect.transform.GetComponent <INTR_SarungTangan>(); if (glove != null) { oldSarungTangan = glove; glove.showNamaGlove(); } else { oldSarungTangan.unshowNamaGlove(); } } }