public void releaseGayung() { if (gayung != null) { gayung.release(); } }
public void releaseObject() { if (!not_full) { releaseGayung.release(); idleHand.SetBool("idle", true); idleHand.SetBool("Grabbed", false); idleHand.SetBool("GrabSabun", false); not_full = true; } }