public Unit(IMemoryAPI fface, int id) { // Set this unit's session data. _fface = fface; // Set the internal id. Id = id; // Set the NPC information. _npc = _fface.NPC; }
public Unit(IMemoryAPI fface, int id) { // Set this unit's session data. _fface = fface; // Set the internal id. Id = id; // Set the NPC information. _npc = _fface.NPC; }