示例#1
0
    // Use this for initialization
    void Start()
    {
        m_Player = GameManager.player.gameObject;
        velocity = 0;
        target   = new Vector3(m_Player.transform.position.x, 0, m_Player.transform.position.z);
        //transform.LookAt(target);

        player      = GameManager.player;
        playerState = player.GetComponent <PlayerState>();
        controler   = (INPCAction)npcControler;

        isAttackAble = true;
    }
示例#2
0
 void Awake()
 {
     npcAction = GetComponentInParent <INPCAction>();
 }