// Use this for initialization void Start() { m_Player = GameManager.player.gameObject; velocity = 0; target = new Vector3(m_Player.transform.position.x, 0, m_Player.transform.position.z); //transform.LookAt(target); player = GameManager.player; playerState = player.GetComponent <PlayerState>(); controler = (INPCAction)npcControler; isAttackAble = true; }
void Awake() { npcAction = GetComponentInParent <INPCAction>(); }