public bool Contains(IMySlimBlock block) { if (block.CubeGrid == null) { return(false); } // FatBlock is null for non functional blocks such as armor if (block.FatBlock != null) { return(Contains(block.FatBlock)); } BoundingBoxD box; block.GetWorldBoundingBox(out box); return(Contains(box)); }
private void ProcessConstructionItem(IMySlimBlock target) { try { if (Sync.IsServer) { if (!((m_constructionBlock.FactoryState == NaniteConstructionBlock.FactoryStates.Active || m_constructionBlock.FactoryState == NaniteConstructionBlock.FactoryStates.MissingParts) && (TargetList.Count > 0 || PotentialTargetList.Count > 0))) { return; } if (!m_targetBlocks.ContainsKey(target)) { m_targetBlocks.Add(target, 0); } NaniteWelder welder = (NaniteWelder)m_constructionBlock.ToolManager.Tools.FirstOrDefault(x => x.TargetBlock == target && x is NaniteWelder); if (welder == null) { double distance = EntityHelper.GetDistanceBetweenBlockAndSlimblock((IMyCubeBlock)m_constructionBlock.ConstructionBlock, target); int time = (int)Math.Max(GetMinTravelTime() * 1000f, (distance / GetSpeed()) * 1000f); MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target == null) { return; } welder = new NaniteWelder(m_constructionBlock, target, (int)(time / 2.5f), false); m_constructionBlock.ToolManager.Tools.Add(welder); m_constructionBlock.SendAddTarget(target, TargetTypes.Construction); }); } if (target.IsFullIntegrity && !target.HasDeformation) { MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target != null) { CompleteTarget(target); } }); return; } if (m_areaTargetBlocks.ContainsKey(target)) { BoundingBoxD bb; target.GetWorldBoundingBox(out bb, true); if (!m_areaTargetBlocks[target].IsInsideBox(bb)) { MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target != null) { CancelTarget(target); } }); return; } } if (target.IsDestroyed || target.IsFullyDismounted || (target.FatBlock != null && target.FatBlock.Closed)) { Logging.Instance.WriteLine("[Construction] Cancelling Construction/Repair Target due to target being destroyed", 1); MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target != null) { CancelTarget(target); } }); return; } if (welder != null && MyAPIGateway.Session.ElapsedPlayTime.TotalMilliseconds - welder.StartTime >= welder.WaitTime) { MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target == null) { return; } var blockDefinition = target.BlockDefinition as MyCubeBlockDefinition; var localShipWelder = m_constructionBlock.ConstructionBlock as IMyShipWelder; m_constructionBlock.UpdateOverLimit = false; if (NaniteConstructionManager.ProjectorBlocks != null) { foreach (var item in NaniteConstructionManager.ProjectorBlocks) { var projector = item.Value as IMyProjector; if (projector == null) { continue; } int subgridIndex; if (!ProjectorIntegration.TryGetSubgridIndex(projector, target, out subgridIndex)) { return; } if (localShipWelder != null && blockDefinition != null) { var validator = localShipWelder.IsWithinWorldLimits(projector, blockDefinition.BlockPairName, blockDefinition.PCU); if (!validator) { m_constructionBlock.UpdateOverLimit = true; break; } } } } if (m_constructionBlock.UpdateOverLimit) { CancelTarget(target); return; } target.MoveItemsToConstructionStockpile(((MyEntity)m_constructionBlock.ConstructionBlock).GetInventory()); if (!target.HasDeformation && !target.CanContinueBuild(((MyEntity)m_constructionBlock.ConstructionBlock).GetInventory()) && !MyAPIGateway.Session.CreativeMode) { Logging.Instance.WriteLine("[Construction] Cancelling Construction/Repair Target due to missing components", 1); CancelTarget(target); } }); return; } // NEW 12-1-2018 To save on performance, once a target is started, use SyncDistance only so we dont have to check each slave factory if (m_remoteTargets.Contains(target) && !IsInRange(target, m_maxDistance)) { Logging.Instance.WriteLine("[Construction] Cancelling Repair Target due to being out of range", 1); MyAPIGateway.Utilities.InvokeOnGameThread(() => { CancelTarget(target); }); return; } } CreateConstructionParticle(target); } catch (Exception exc) { MyLog.Default.WriteLineAndConsole($"##MOD: nanites, ERROR: {exc}"); } }
private void ProcessConstructionItem(IMySlimBlock target) { if (Sync.IsServer) { if (!IsEnabled()) { Logging.Instance.WriteLine("CANCELLING Construction/Repair Target due to being disabled"); CancelTarget(target); return; } if (!NaniteConstructionPower.HasRequiredPowerForCurrentTarget((IMyFunctionalBlock)m_constructionBlock.ConstructionBlock)) { Logging.Instance.WriteLine("CANCELLING Construction/Repair Target due to power shortage"); CancelTarget(target); return; } if (m_constructionBlock.FactoryState != NaniteConstructionBlock.FactoryStates.Active) { return; } if (!m_targetBlocks.ContainsKey(target)) { m_targetBlocks.Add(target, 0); } NaniteWelder welder = (NaniteWelder)m_constructionBlock.ToolManager.Tools.FirstOrDefault(x => x.TargetBlock == target && x is NaniteWelder); if (welder == null) { double distance = EntityHelper.GetDistanceBetweenBlockAndSlimblock((IMyCubeBlock)m_constructionBlock.ConstructionBlock, target); int time = (int)Math.Max(GetMinTravelTime() * 1000f, (distance / GetSpeed()) * 1000f); welder = new NaniteWelder(m_constructionBlock, target, (int)(time / 2.5f), false); m_constructionBlock.ToolManager.Tools.Add(welder); m_constructionBlock.SendAddTarget(target, TargetTypes.Construction); } if (target.IsFullIntegrity && !target.HasDeformation) { CompleteTarget(target); return; } if (m_areaTargetBlocks.ContainsKey(target)) { BoundingBoxD bb; target.GetWorldBoundingBox(out bb, true); if (!m_areaTargetBlocks[target].IsInsideBox(bb)) { CancelTarget(target); return; } } if (target.IsDestroyed || target.IsFullyDismounted || (target.FatBlock != null && target.FatBlock.Closed)) { Logging.Instance.WriteLine("CANCELLING Construction/Repair Target due to target being destroyed"); CancelTarget(target); return; } if (welder != null && MyAPIGateway.Session.ElapsedPlayTime.TotalMilliseconds - welder.StartTime >= welder.WaitTime) { target.MoveItemsToConstructionStockpile(((MyEntity)m_constructionBlock.ConstructionBlock).GetInventory()); Dictionary <string, int> missing = new Dictionary <string, int>(); target.GetMissingComponents(missing); if (!target.HasDeformation && !target.CanContinueBuild(((MyEntity)m_constructionBlock.ConstructionBlock).GetInventory())) { if (!MyAPIGateway.Session.CreativeMode) { Logging.Instance.WriteLine("CANCELLING Construction/Repair Target due to missing components"); foreach (var item in missing) { Logging.Instance.WriteLine(string.Format("Missing component: {0} - {1}", item.Value, item.Key)); } CancelTarget(target); } } return; } bool isRemote = false; using (m_remoteLock.AcquireExclusiveUsing()) { isRemote = m_remoteTargets.Contains(target); } if (isRemote && EntityHelper.GetDistanceBetweenBlockAndSlimblock((IMyCubeBlock)m_constructionBlock.ConstructionBlock, target) > m_maxDistance) { Logging.Instance.WriteLine("CANCELLING Repair Target due to target being out of range"); CancelTarget(target); return; } } CreateConstructionParticle(target); }
private void ProcessConstructionItem(IMySlimBlock target) { if (Sync.IsServer) { if (!((m_constructionBlock.FactoryState == NaniteConstructionBlock.FactoryStates.Active || m_constructionBlock.FactoryState == NaniteConstructionBlock.FactoryStates.MissingParts) && (TargetList.Count > 0 || PotentialTargetList.Count > 0))) { return; } if (!m_targetBlocks.ContainsKey(target)) { m_targetBlocks.Add(target, 0); } NaniteWelder welder = (NaniteWelder)m_constructionBlock.ToolManager.Tools.FirstOrDefault(x => x.TargetBlock == target && x is NaniteWelder); if (welder == null) { double distance = EntityHelper.GetDistanceBetweenBlockAndSlimblock((IMyCubeBlock)m_constructionBlock.ConstructionBlock, target); int time = (int)Math.Max(GetMinTravelTime() * 1000f, (distance / GetSpeed()) * 1000f); MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target == null) { return; } welder = new NaniteWelder(m_constructionBlock, target, (int)(time / 2.5f), false); m_constructionBlock.ToolManager.Tools.Add(welder); m_constructionBlock.SendAddTarget(target, TargetTypes.Construction); }); } if (target.IsFullIntegrity && !target.HasDeformation) { MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target != null) { CompleteTarget(target); } }); return; } if (m_areaTargetBlocks.ContainsKey(target)) { BoundingBoxD bb; target.GetWorldBoundingBox(out bb, true); if (!m_areaTargetBlocks[target].IsInsideBox(bb)) { MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target != null) { CancelTarget(target); } }); return; } } if (target.IsDestroyed || target.IsFullyDismounted || (target.FatBlock != null && target.FatBlock.Closed)) { Logging.Instance.WriteLine("[Construction] Cancelling Construction/Repair Target due to target being destroyed", 1); MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target != null) { CancelTarget(target); } }); return; } if (welder != null && MyAPIGateway.Session.ElapsedPlayTime.TotalMilliseconds - welder.StartTime >= welder.WaitTime) { MyAPIGateway.Utilities.InvokeOnGameThread(() => { if (target == null) { return; } target.MoveItemsToConstructionStockpile(((MyEntity)m_constructionBlock.ConstructionBlock).GetInventory()); if (!target.HasDeformation && !target.CanContinueBuild(((MyEntity)m_constructionBlock.ConstructionBlock).GetInventory()) && !MyAPIGateway.Session.CreativeMode) { Logging.Instance.WriteLine("[Construction] Cancelling Construction/Repair Target due to missing components", 1); CancelTarget(target); } }); return; } // NEW 12-1-2018 To save on performance, once a target is started, use SyncDistance only so we dont have to check each slave factory if (m_remoteTargets.Contains(target) && !IsInRange(target, m_maxDistance)) { Logging.Instance.WriteLine("[Construction] Cancelling Repair Target due to being out of range", 1); MyAPIGateway.Utilities.InvokeOnGameThread(() => { CancelTarget(target); }); return; } } CreateConstructionParticle(target); }