void SendReplicationCreate(IMyReplicable obj, EndpointId clientEndpoint)
        {
            var typeId    = GetTypeIdByType(obj.GetType());
            var networkId = GetNetworkIdByObject(obj);

            var groups = m_replicableGroups[obj];

            Debug.Assert(groups.Count <= 255, "Unexpectedly high number of groups");

            m_sendStream.ResetWrite();
            m_sendStream.WriteTypeId(typeId);
            m_sendStream.WriteNetworkId(networkId);
            m_sendStream.WriteByte((byte)groups.Count);
            for (int i = 0; i < groups.Count; i++)
            {
                m_sendStream.WriteNetworkId(GetNetworkIdByObject(groups[i]));
            }
            obj.OnSave(m_sendStream);

            m_callback.SendReplicationCreate(m_sendStream, clientEndpoint);
            //Server.SendMessage(m_sendStream, clientId, PacketReliabilityEnum.RELIABLE, PacketPriorityEnum.LOW_PRIORITY, MyChannelEnum.Replication);
        }
        void SendReplicationCreate(IMyReplicable obj, EndpointId clientEndpoint)
        {
            var typeId = GetTypeIdByType(obj.GetType());
            var networkId = GetNetworkIdByObject(obj);

            var groups = m_replicableGroups[obj];
            Debug.Assert(groups.Count <= 255, "Unexpectedly high number of groups");

            m_sendStream.ResetWrite();
            m_sendStream.WriteTypeId(typeId);
            m_sendStream.WriteNetworkId(networkId);
            m_sendStream.WriteByte((byte)groups.Count);
            for (int i = 0; i < groups.Count; i++)
            {
                m_sendStream.WriteNetworkId(GetNetworkIdByObject(groups[i]));
            }
            obj.OnSave(m_sendStream);

            m_callback.SendReplicationCreate(m_sendStream, clientEndpoint);
            //Server.SendMessage(m_sendStream, clientId, PacketReliabilityEnum.RELIABLE, PacketPriorityEnum.LOW_PRIORITY, MyChannelEnum.Replication);
        }
        void SendReplicationCreate(IMyReplicable obj, ClientData clientData, EndpointId clientEndpoint)
        {
            
            if (m_replicationPaused)
            {
                clientData.PausedReplicables.Add(obj);
                return;
            }

            ProfilerShort.Begin("PrepareSave");
            var typeId = GetTypeIdByType(obj.GetType());
            var networkId = GetNetworkIdByObject(obj);

            var groups = m_replicableGroups[obj];
            Debug.Assert(groups.Count <= 255, "Unexpectedly high number of groups");

            m_sendStream.ResetWrite();
            m_sendStream.WriteTypeId(typeId);
            m_sendStream.WriteNetworkId(networkId);


            var streamable = obj as IMyStreamableReplicable;

            bool sendStreamed = streamable != null && streamable.NeedsToBeStreamed;
            if (streamable != null && streamable.NeedsToBeStreamed == false)
            {
                m_sendStream.WriteByte((byte)(groups.Count - 1));
            }
            else
            {
                m_sendStream.WriteByte((byte)groups.Count);
            }


            for (int i = 0; i < groups.Count; i++)
            {
                if (sendStreamed == false && groups[i].GroupType == StateGroupEnum.Streamining)
                {
                    continue;
                }
                m_sendStream.WriteNetworkId(GetNetworkIdByObject(groups[i]));
            }

            ProfilerShort.End();

            ProfilerShort.Begin("SaveReplicable");

            if (sendStreamed)
            {
                clientData.Replicables[obj].IsStreaming = true;
                m_callback.SendReplicationCreateStreamed(m_sendStream, clientEndpoint);
            }
            else
            {
                obj.OnSave(m_sendStream);
                ProfilerShort.Begin("Send");
                m_callback.SendReplicationCreate(m_sendStream, clientEndpoint);
                ProfilerShort.End();
            }
            ProfilerShort.End();
       
            //Server.SendMessage(m_sendStream, clientId, PacketReliabilityEnum.RELIABLE, PacketPriorityEnum.LOW_PRIORITY, MyChannelEnum.Replication);
        }