public static void SendMessageTo(this IMyMultiplayer Multiplayer, byte[] message, ulong recipient, bool reliable = true) { if (!Multiplayer.SendMessageTo(MessageHandler.ModId, message, recipient, reliable)) { throw new MessageTooLongException(message.Length); } }
public static bool TrySendMessageTo(this IMyMultiplayer Multiplayer, byte[] message, ulong recipient, bool reliable = true) { return(Multiplayer.SendMessageTo(MessageHandler.ModId, message, recipient, reliable)); }
public static bool TrySendMessageToSelf(this IMyMultiplayer Multiplayer, byte[] message, bool reliable = true) { return(Multiplayer.SendMessageTo(MessageHandler.ModId, message, Multiplayer.MyId, reliable)); }