示例#1
0
 public static void SendMessageTo(this IMyMultiplayer Multiplayer, byte[] message, ulong recipient, bool reliable = true)
 {
     if (!Multiplayer.SendMessageTo(MessageHandler.ModId, message, recipient, reliable))
     {
         throw new MessageTooLongException(message.Length);
     }
 }
示例#2
0
 public static bool TrySendMessageTo(this IMyMultiplayer Multiplayer, byte[] message, ulong recipient, bool reliable = true)
 {
     return(Multiplayer.SendMessageTo(MessageHandler.ModId, message, recipient, reliable));
 }
示例#3
0
 public static bool TrySendMessageToSelf(this IMyMultiplayer Multiplayer, byte[] message, bool reliable = true)
 {
     return(Multiplayer.SendMessageTo(MessageHandler.ModId, message, Multiplayer.MyId, reliable));
 }