private void SpawnEscortGrid(PrefabGrid prefabGrid, Vector3D naturalGravity, EscortPosition escortPosition, UnitType convoyUnitType, IMyCubeGrid convoyLeaderGrid) { var positionToSpawn = Convoy.GetEscortPositionVector(convoyLeaderGrid, naturalGravity, escortPosition, GetAdditionalHeightModifier(convoyUnitType)); var factionId = convoyLeaderGrid.GetGridControllerFaction(); var forwards = convoyLeaderGrid.WorldMatrix.Forward; DuckUtils.SpawnInGravity(positionToSpawn, naturalGravity, factionId, prefabGrid.PrefabName, prefabGrid.InitialBeaconName, forwards); }