public override void Init(MyObjectBuilder_EntityBase objectBuilder) { m_objectBuilder = objectBuilder; Entity.NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME | MyEntityUpdateEnum.BEFORE_NEXT_FRAME; NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME | MyEntityUpdateEnum.BEFORE_NEXT_FRAME; m_shieldType = getShieldType(); IMyCubeBlock cubeBlock = Entity as IMyCubeBlock; cubeBlock.AddUpgradeValue("ShieldPoints", 1f); cubeBlock.AddUpgradeValue("ShieldRecharge", 1f); cubeBlock.AddUpgradeValue("PowerConsumption", 1f); Sandbox.ModAPI.IMyTerminalBlock terminalBlock = Entity as Sandbox.ModAPI.IMyTerminalBlock; terminalBlock.AppendingCustomInfo += UpdateBlockInfo; //debug if (!EnergyShieldsCore.shieldGenerators.ContainsKey(Entity.EntityId)) { EnergyShieldsCore.shieldGenerators.TryAdd(Entity.EntityId, this); } }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { base.Init(objectBuilder); this.objectBuilder = objectBuilder; Entity.NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME | MyEntityUpdateEnum.EACH_FRAME | MyEntityUpdateEnum.EACH_100TH_FRAME; functionalBlock = Entity as Sandbox.ModAPI.IMyFunctionalBlock; cubeBlock = Entity as IMyCubeBlock; terminalBlock = Entity as Sandbox.ModAPI.IMyTerminalBlock; subtypeName = functionalBlock.BlockDefinition.SubtypeName; getAttractorWeaponInfo(subtypeName); initCharges(); cubeBlock.AddUpgradeValue("PowerEfficiency", 1.0f); cubeBlock.OnUpgradeValuesChanged += onUpgradeValuesChanged; terminalBlock.AppendingCustomInfo += appendCustomInfo; IMyCubeBlock cube = Entity as IMyCubeBlock; lastShootTime = ((MyObjectBuilder_LargeGatlingTurret)cube.GetObjectBuilderCubeBlock()).GunBase.LastShootTime; }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { m_objectBuilder = objectBuilder; NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME | MyEntityUpdateEnum.BEFORE_NEXT_FRAME; m_shieldType = getShieldType(); IMyCubeBlock cubeBlock = Entity as IMyCubeBlock; cubeBlock.AddUpgradeValue("ShieldPoints", 1f); cubeBlock.AddUpgradeValue("ShieldRecharge", 1f); cubeBlock.AddUpgradeValue("PowerConsumption", 1f); Sandbox.ModAPI.IMyTerminalBlock terminalBlock = Entity as Sandbox.ModAPI.IMyTerminalBlock; terminalBlock.AppendingCustomInfo += UpdateBlockInfo; }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { base.Init(objectBuilder); m_gyro = Entity as IMyGyro; m_parent = Entity as IMyCubeBlock; m_parent.AddUpgradeValue("GyroBoost", 0f); m_objectBuilder = objectBuilder; m_parent.OnUpgradeValuesChanged += OnUpgradeValuesChanged; }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { base.Init(objectBuilder); m_objectBuilder = m_objectBuilder; Entity.NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME | MyEntityUpdateEnum.EACH_FRAME; m_entityId = Entity.EntityId; m_functionalBlock = Entity as IMyFunctionalBlock; m_electricityDefinition = new MyDefinitionId(typeof(MyObjectBuilder_GasProperties), "Electricity"); m_terminalBlock = Entity as IMyTerminalBlock; m_subtypeName = m_functionalBlock.BlockDefinition.SubtypeName; m_maxPower = getMaxPower(m_subtypeName); m_powerMultiplicator = getPowerMultiplicator(m_subtypeName); m_currentMaxPower = m_maxPower; m_maxRange = getMaxRange(m_subtypeName); m_maxRangeSquared = m_maxRange * m_maxRange; m_rayOffset = this.getRayOffset(m_subtypeName); m_info.rayOffset = m_rayOffset; m_info.functionalBlock = m_functionalBlock; m_info.subtypeName = m_subtypeName; m_cubeBlock = Entity as IMyCubeBlock; m_cubeBlock.AddUpgradeValue("OpticalPowerStrength", 1.0f); m_functionalBlock.CustomNameChanged += parseName; m_cubeBlock.OnUpgradeValuesChanged += onUpgradeValuesChanged; m_terminalBlock.AppendingCustomInfo += appendCustomInfo; }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { base.Init(objectBuilder); this.objectBuilder = objectBuilder; Entity.NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME | MyEntityUpdateEnum.EACH_FRAME; functionalBlock = Entity as Sandbox.ModAPI.IMyFunctionalBlock; cubeBlock = Entity as IMyCubeBlock; terminalBlock = Entity as Sandbox.ModAPI.IMyTerminalBlock; subtypeName = functionalBlock.BlockDefinition.SubtypeName; getPulseWeaponInfo(subtypeName); initCharges(); terminalBlock.AppendingCustomInfo += appendCustomInfo; cubeBlock.AddUpgradeValue("PowerEfficiency", 1.0f); }