public void Main(string argument, UpdateType updateSource)
        {
            UpdateInv();

            if (ComputerCount < compAmount)
            {
                Assembler.AddQueueItem(MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/ComputerComponent"), compAmount - ComputerCount);
            }
            if (ConstructionCount < constructAmount)
            {
                Assembler.AddQueueItem(MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/ConstructionComponent"), constructAmount - ConstructionCount);
            }
            if (SteelPlateCount < steelAmount)
            {
                Assembler.AddQueueItem(MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/SteelPlate"), steelAmount - SteelPlateCount);
            }
            if (MotorCount < motorAmount)
            {
                Assembler.AddQueueItem(MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/MotorComponent"), motorAmount - MotorCount);
            }

            if (Assembler.GetInventory(1).IsItemAt(0))
            {
                Assembler.GetInventory(1).TransferItemTo(CompContainer.GetInventory(0), Assembler.GetInventory(1).GetItemAt(0).Value);
            }
        }
示例#2
0
        private void OrderItemType(Dictionary <MyItemType, MyFixedPoint> resourcesOnFactory, MyItemType item, int maxCount)
        {
            int orderCount = maxCount;

            if (resourcesOnFactory.ContainsKey(item))
            {
                orderCount = maxCount - resourcesOnFactory[item].ToIntSafe();
            }
            if (orderCount > 0)
            {
                var blueprintDef = GetDefId(GetBlueprintName(item));
                Echo("BlueprintDef = " + blueprintDef.SubtypeId.ToString());
                var canUse     = m_MainAssembler.CanUseBlueprint(blueprintDef);
                var queueEmpty = true;
                foreach (var assembler in m_Assemblers)
                {
                    if (!assembler.IsQueueEmpty)
                    {
                        queueEmpty = false;
                    }
                }
                Echo(canUse.ToString());
                if (canUse && queueEmpty)
                {
                    m_LastOrder = string.Format("{0}: {1}/{2} at{3}", blueprintDef.SubtypeId.ToString(), orderCount, maxCount, DateTime.Now);
                    Echo("AddToQueue " + blueprintDef.SubtypeId.ToString());
                    m_MainAssembler.AddQueueItem(blueprintDef, (decimal)(m_Assemblers.Count * 10));
                }
            }
        }
示例#3
0
        private void BuildComponent(string componentName, double buildAmount, double batchAmount)
        {
            //Echo($"Build {buildAmount} {componentName}");

            componentName = CorrectComponent(componentName);

            MyDefinitionId blueprint = MyDefinitionId.Parse($"MyObjectBuilder_BlueprintDefinition/{componentName}");

            //Echo(blueprint.ToString());
            List <IMyAssembler> assemblerList = new List <IMyAssembler>();

            GridTerminalSystem.GetBlocksOfType <IMyAssembler>(assemblerList, assembler => assembler.CubeGrid == Me.CubeGrid);

            double thisOrder;

            while (buildAmount > 0)
            {
                thisOrder    = Math.Min(buildAmount, batchAmount);
                buildAmount -= thisOrder;

                string assemblerName = "";
                double minAmount = 1000000, thisAmount;
                foreach (IMyAssembler assembler in assemblerList)
                {
                    thisAmount = 0;
                    Echo($"{assembler.DisplayNameText}\n{assembler.GetType()}\n");
                    if (assembler.DisplayNameText == "[Base] Survival kit")
                    {
                        Echo("Survival Kits are gay");
                    }
                    else
                    {
                        List <MyProductionItem> productionList = new List <MyProductionItem>();
                        assembler.GetQueue(productionList);
                        foreach (MyProductionItem item in productionList)
                        {
                            thisAmount += (double)item.Amount;
                        }

                        //Echo($"ThisAmount={thisAmount}");

                        if (thisAmount < minAmount)
                        {
                            minAmount     = thisAmount;
                            assemblerName = assembler.DisplayNameText;

                            //Echo($"Min {assemblerName}={minAmount}");
                        }
                    }
                }

                IMyAssembler minAssembler    = (IMyAssembler)GridTerminalSystem.GetBlockWithName(assemblerName);
                bool         canUseBlueprint = minAssembler.CanUseBlueprint(blueprint);
                //Echo($"Does it assemble? {canUseBlueprint}");
                if (canUseBlueprint)
                {
                    minAssembler.AddQueueItem(blueprint, thisOrder);
                }
            }
        }
        void ProcessProjection(IMyAssembler assembler, IMyProjector projector, bool allBlocks)
        {
            var queueDictionary = GetBlocksForQueue(projector, allBlocks);

            if (allBlocks == false)
            {
                var existingParts = GetExistingParts(assembler);

                foreach (var component in existingParts.Keys.Where(component => queueDictionary.ContainsKey(component)))
                {
                    if (existingParts[component] >= queueDictionary[component])
                    {
                        queueDictionary[component] = 0;
                    }
                    else
                    {
                        queueDictionary[component] -= existingParts[component];
                    }
                }
            }

            foreach (var component in queueDictionary.Keys.Where(component => blueprintDictionary.ContainsKey(component)))
            {
                var blueprint  = new MyDefinitionId();
                var definition = $"MyObjectBuilder_BlueprintDefinition/{blueprintDictionary[component]}";

                if (MyDefinitionId.TryParse(definition, out blueprint) && assembler.CanUseBlueprint(blueprint))
                {
                    assembler.AddQueueItem(blueprint, (MyFixedPoint)queueDictionary[component]);
                }
            }
        }
示例#5
0
        private void QueueAssemblyLine(InventoryComponent targetInventory, InventoryComponent actualInventory, IEnumerable <IMyAssembler> assemblers)
        {
            if (assemblers == null || assemblers.Count() == 0)
            {
                return;
            }

            IMyAssembler assembler = FindMasterAssembler(assemblers);

            if (assembler == null)
            {
                assembler = FindRandomAssembler(assemblers);
            }

            IEnumerable <ComponentType> componentTypes = actualInventory.GetKeys();

            foreach (ComponentType componentType in componentTypes)
            {
                var difference = targetInventory.GetValue(componentType) - actualInventory.GetValue(componentType);

                if (difference > 0)
                {
                    assembler.AddQueueItem(MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/" + componentType.ToString()), difference);
                }
            }
        }
示例#6
0
        public void AddToAssemblerQueue(string itemName, int amount)
        {
            MyDefinitionId blueprint = GetMyDefinitionIdByName(itemName);

            Assembler.AddQueueItem(blueprint, (double)amount);
        }
示例#7
0
        public void Main(string argument)
        {
            string projectorName = "Projector", assemblerName = "Assembler";
            int    staggeringFactor = 10; // set 1 to not stagger
            bool   fewFirst         = true;

            lightArmor = true;
            bool onlyRemaining = false;

            if (!String.IsNullOrEmpty(argument))
            {
                try
                {
                    var spl = argument.Split(';');
                    if (spl[0] != "")
                    {
                        projectorName = spl[0];
                    }
                    if (spl.Length > 1)
                    {
                        if (spl[1] != "")
                        {
                            assemblerName = spl[1];
                        }
                    }
                    if (spl.Length > 2)
                    {
                        if (spl[2] != "")
                        {
                            lightArmor = bool.Parse(spl[2]);
                        }
                    }
                    if (spl.Length > 3)
                    {
                        if (spl[3] != "")
                        {
                            staggeringFactor = int.Parse(spl[3]);
                        }
                    }
                    if (spl.Length > 4)
                    {
                        if (spl[4] != "")
                        {
                            fewFirst = bool.Parse(spl[4]);
                        }
                    }
                    if (spl.Length > 5)
                    {
                        if (spl[5] != "")
                        {
                            onlyRemaining = bool.Parse(spl[5]);
                        }
                    }
                }
                catch (Exception)
                {
                    Echo("Wrong argument(s). Format: [ProjectorName];[AssemblerName];[lightArmor];[staggeringFactor];[fewFirst];[onlyRemaining]. See Readme for more info.");
                    return;
                }
            }

            if (staggeringFactor <= 0)
            {
                Echo("Invalid staggeringFactor: must be an integer greater than 0.");
                return;
            }
            IMyProjector projector = GridTerminalSystem.GetBlockWithName(projectorName) as IMyProjector;

            if (projector == null)
            {
                Echo("The specified projector name is not valid. No projector found.");
                return;
            }

            var compList = GetTotalComponents(projector);

            if (onlyRemaining)
            {
                compList = SubtractPresentComponents(compList);
            }

            string output = "";

            foreach (var component in compList)
            {
                output += component.Key.Replace("MyObjectBuilder_BlueprintDefinition/", "") + " " + component.Value.ToString() + "\n";
            }
            Me.CustomData = output;

            IMyAssembler assembler = GridTerminalSystem.GetBlockWithName(assemblerName) as IMyAssembler;

            if (assembler == null)
            {
                Echo("The specified assembler name is not valid. No assembler found.");
                return;
            }

            //var compList = totalComponents.ToList();

            if (fewFirst)
            {
                compList.Sort((pair1, pair2) => pair1.Value.CompareTo(pair2.Value));
            }
            for (int i = 0; i < staggeringFactor; i++)
            {
                foreach (var x in compList)
                {
                    if (x.Key.Contains("ZoneChip"))
                    {
                        continue; // Zone Chips cannot be assembled
                    }
                    int amount = x.Value / staggeringFactor;
                    // if the total amount of the component is not divisible by staggeringFactor, we add the remainder to the first batch
                    // so that if we have < staggeringFactor (or few, in general) units we get them right at the start
                    if (i == 0)
                    {
                        amount += x.Value % staggeringFactor;
                    }
                    if (amount > 0)
                    {
                        assembler.AddQueueItem(MyDefinitionId.Parse(x.Key), (decimal)amount);
                    }
                }
            }
        }
        public void Main(string argument, UpdateType updateSource)
        {
            // Gets assembler
            assembler = GridTerminalSystem.GetBlockWithName(assemblerName) as IMyAssembler;

            // Gets every block in same grid with an inventory and stores it in blocksWithInventory
            blocksWithInventory = new List <IMyTerminalBlock>();
            GridTerminalSystem.GetBlocksOfType(blocksWithInventory, x => x.HasInventory && x.IsSameConstructAs(Me));

            // Only runs every 10 seconds (60 ticks per second, 600 per ten, called every 100, loops for six then runs)
            if (counter != 5)
            {
                counter++;
                return;
            }
            counter = 0;

            // For each required component
            foreach (string component in minComponents.Keys)
            {
                // If none specified
                if (minComponents[component] == 0)
                {
                    continue;
                }

                int amountInv    = 0;
                int amountQueued = 0;
                // For each block in list of blocks
                foreach (IMyTerminalBlock blockWithInventory in blocksWithInventory)
                {
                    // If blockWithInventory is an assembler
                    if (blockWithInventory is IMyAssembler)
                    {
                        // Get queue of assembler
                        List <MyProductionItem> assemblerQueue = new List <MyProductionItem>();
                        assembler.GetQueue(assemblerQueue);
                        // For each item in queue
                        foreach (MyProductionItem productionItem in assemblerQueue)
                        {
                            // If item is component (tacking on "Component" keyword to some components because Space Engineers is nothing if not inconsistent)
                            if (productionItem.BlueprintId == MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/" + component +
                                                                                   (assemblerComponents.Contains(component) ? "Component" : "")))
                            {
                                // Add amount of component
                                amountQueued += (int)productionItem.Amount;
                            }
                        }
                    }
                    // Add amount of component in inventory
                    amountInv += (int)blockWithInventory.GetInventory(0).GetItemAmount(new MyItemType("MyObjectBuilder_Component", component));
                }
                Echo(component + ": " + amountInv + " + " + amountQueued + " / " + minComponents[component]);
                // If less of component than minimum
                if (amountInv + amountQueued < minComponents[component])
                {
                    // Queue enough of item to meet minimum
                    assembler.AddQueueItem(
                        MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/" + component),
                        (double)minComponents[component] - (amountInv + amountQueued)
                        );
                }
            }
        }
示例#9
0
        public void AddToProduction(string componentType, int amount)
        {
            MyDefinitionId definition = MyDefinitionId.Parse($"MyObjectBuilder_BlueprintDefinition/{ComponentUtils.GetComponentSubType(componentType)}");

            assembler.AddQueueItem(definition, (double)amount);
        }
示例#10
0
    public void Main(string argument, UpdateType updateSource)
    {
        //Normal update
        if (updateSource == UpdateType.Update100)
        {
            //Update on screen if main assembler is in production
            ClearScreen();
            //Move all item out of main assembler
            var output = new List <MyInventoryItem>();
            MainAssembler.OutputInventory.GetItems(output);
            foreach (var item in output)
            {
                if (AnyCargo != null)
                {
                    MainAssembler.OutputInventory.TransferItemTo(AnyCargo.GetInventory(), item);
                }
            }
            //Max characters: 53
            Dictionary <string, int> itemsAndAmount = new Dictionary <string, int>();
            Dictionary <string, int> itemsAndQueue  = new Dictionary <string, int>();
            if (RequestedAndAmountCustom == null)
            {
                RequestedAndAmountCustom = new Dictionary <string, int>();
            }
            //Check sorter for requests
            var requests = new List <MyInventoryItemFilter>();
            SorterOfRequested.GetFilterList(requests);
            Report($"Request: {requests.Count} | {(allDone ? "(All done)" : "(Working)")}");
            foreach (var item in requests)
            {
                itemsAndAmount.Add(item.ItemType.SubtypeId, 0);
                itemsAndQueue.Add(item.ItemType.SubtypeId, 0);
            }
            //Check main assembly for queues
            var queue = new List <MyProductionItem>();
            MainAssembler.GetQueue(queue);
            Report($"Queue: {queue.Count} | {(MainAssembler.IsProducing ? "ACTIVE" : "INACTIVE")}");
            //Check if assembler is in disassembling moded
            if (MainAssembler.Mode == MyAssemblerMode.Disassembly)
            {
                MainAssembler.Mode = MyAssemblerMode.Assembly;
            }
            foreach (var item in queue)
            {
                if (!itemsAndQueue.ContainsKey(item.BlueprintId.SubtypeName))
                {
                    itemsAndQueue.Add(item.BlueprintId.SubtypeName, item.Amount.ToIntSafe());
                }
                else
                {
                    itemsAndQueue[item.BlueprintId.SubtypeName] += item.Amount.ToIntSafe();
                }
            }
            //Checking items
            List <IMyTerminalBlock> allBlocks = new List <IMyTerminalBlock>();
            GridTerminalSystem.GetBlocks(allBlocks);
            foreach (var block in allBlocks)
            {
                if (block == SorterOfRequested)
                {
                    continue;
                }
                else if (block == Me)
                {
                    continue;
                }
                if (AnyCargo == null)
                {
                    if (block is IMyCargoContainer && !block.GetInventory().IsFull)
                    {
                        AnyCargo = block as IMyCargoContainer;
                    }
                }
                else
                {
                    if (AnyCargo.GetInventory().IsFull)
                    {
                        AnyCargo = null;
                    }
                }

                if (block.InventoryCount > 0)
                {
                    for (int i = 0; i < block.InventoryCount; i++)
                    {
                        var allItems = block.GetInventory(i);
                        if (allItems != null && allItems.ItemCount > 0)
                        {
                            var actualAllItems = new List <MyInventoryItem>();
                            allItems.GetItems(actualAllItems);
                            foreach (var item2 in actualAllItems)
                            {
                                if (itemsAndAmount.ContainsKey(item2.Type.SubtypeId))
                                {
                                    itemsAndAmount[item2.Type.SubtypeId] += item2.Amount.ToIntSafe();
                                }
                                else
                                {
                                    itemsAndAmount.Add(item2.Type.SubtypeId, item2.Amount.ToIntSafe());
                                }
                            }
                        }
                    }
                }
            }
            Report($"AM=Amount | AS=Assembling | REQ=Required");
            Report($"{"Name",-22} | {"AM",-6} | {"AS",-6} | {"REQ",-6} |\r\n" +
                   $"-----------------------------------------------------");
            foreach (var pair in itemsAndAmount)
            {
                if (!itemsAndQueue.ContainsKey(pair.Key))
                {
                    continue;
                }
                if (RequestedAndAmountCustom.ContainsKey(pair.Key))
                {
                    Report($"{pair.Key,-22} | {pair.Value,-6} | {itemsAndQueue[pair.Key],-6} | {RequestedAndAmountCustom[pair.Key],-6} |\r\n");
                }
                else
                {
                    Report($"{pair.Key,-22} | {pair.Value,-6} | {itemsAndQueue[pair.Key],-6} | {MinimumAmount,-6} |\r\n");
                }
                if ((RequestedAndAmountCustom.ContainsKey(pair.Key) && pair.Value < RequestedAndAmountCustom[pair.Key]) ||
                    (!RequestedAndAmountCustom.ContainsKey(pair.Key) && pair.Value < MinimumAmount))
                {
                    allDone = false;
                }
            }
            if (!MainAssembler.IsProducing && MainAssembler.IsQueueEmpty && !allDone)
            {
                Runtime.UpdateFrequency = UpdateFrequency.None;
                Main("CheckAndRequest", UpdateType.Script);
            }
            ReportAllItemsInfo();
        }
        else if (argument == "CheckAndRequest" && updateSource == UpdateType.Script)
        {
            ClearScreen();
            Report("Begin checking items");
            //Get sorter
            //Find item list on Conveyer sorter filter list
            RequestedItems = new List <MyInventoryItemFilter>();
            SorterOfRequested.GetFilterList(RequestedItems);
            Report("Gathered list of items from sorter of request");
            Report($"Found {RequestedItems.Count} items");
            RequestedAndAmount       = new Dictionary <string, int>();
            RequestedAndAmountCustom = new Dictionary <string, int>();
            //Read all custom amounts
            if (!string.IsNullOrEmpty(Me.CustomData))
            {
                var linesOfCustom = Me.CustomData.Split("\r\n".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
                foreach (var line in linesOfCustom)
                {
                    var info = line.Split('=');
                    RequestedAndAmountCustom.Add(info[0], int.Parse(info[1]));
                }
            }
            //Load requested amount from custom data or write into it if empty
            string input = "";
            foreach (var item in RequestedItems)
            {
                RequestedAndAmount.Add(item.ItemType.SubtypeId, 0);
                Report($"Add {item.ItemType.SubtypeId} into requested list");
                if (RequestedAndAmountCustom.ContainsKey(item.ItemType.SubtypeId))
                {
                    input += $"{item.ItemType.SubtypeId}={RequestedAndAmountCustom[item.ItemType.SubtypeId]}\r\n";
                }
                else
                {
                    input += $"{item.ItemType.SubtypeId}={MinimumAmount}\r\n";
                    RequestedAndAmountCustom.Add(item.ItemType.SubtypeId, MinimumAmount);
                }
            }
            Me.CustomData = input;
            //Check all inventories
            Report("Began checking inventories");
            List <IMyTerminalBlock> allBlocks = new List <IMyTerminalBlock>();
            GridTerminalSystem.GetBlocks(allBlocks);
            Report($"Began checking {allBlocks.Count} blocks");
            foreach (var item in allBlocks)
            {
                Report($"Checking {item.CustomName}");
                if (item == SorterOfRequested)
                {
                    continue;
                }
                else if (item == Me)
                {
                    continue;
                }

                if (item.InventoryCount > 0)
                {
                    for (int i = 0; i < item.InventoryCount; i++)
                    {
                        Report($"Found inventory on {item.CustomName} {i + 1}/{item.InventoryCount}");
                        var allItems = item.GetInventory(i);
                        Report($"{item.CustomName}'s inventory {(allItems == null ? "is null" : "has an item")} {allItems.ItemCount}");
                        if (allItems != null && allItems.ItemCount > 0)
                        {
                            var actualAllItems = new List <MyInventoryItem>();
                            allItems.GetItems(actualAllItems);
                            Report($"Found {actualAllItems.Count} item on inventory");
                            foreach (var req in RequestedItems)
                            {
                                foreach (var actual in actualAllItems)
                                {
                                    Report($"{req.ItemType.SubtypeId} vs {actual.Type.SubtypeId}");
                                    if (req.ItemType.SubtypeId == actual.Type.SubtypeId)
                                    {
                                        Report($"Add {req.ItemType.SubtypeId} into list");
                                        Report($"Add {actual.Amount.ToIntSafe()} into dictionary");
                                        if (!RequestedAndAmount.ContainsKey(req.ItemType.SubtypeId))
                                        {
                                            RequestedAndAmount.Add(req.ItemType.SubtypeId, 0);
                                        }
                                        RequestedAndAmount[req.ItemType.SubtypeId] += actual.Amount.ToIntSafe();
                                    }
                                }
                            }
                        }
                    }
                }
            }
            ClearScreen();
            Report("Began requesting assembler");
            var queue = new List <MyProductionItem>();
            MainAssembler.GetQueue(queue);
            //If it has less than MinimumAmount then send request to assembly
            //TODO: Take all slaves assembly into account
            bool unfinished = false;
            foreach (var pair in RequestedAndAmount)
            {
                //Check if it's already in queue or not
                foreach (var item in queue)
                {
                    if (item.BlueprintId.SubtypeName == pair.Key)
                    {
                        continue;
                    }
                }
                if (RequestedAndAmountCustom.ContainsKey(pair.Key))
                {
                    Report($"{pair.Key}: R={RequestedAndAmountCustom[pair.Key]} Now={pair.Value}");
                    if (pair.Value <= RequestedAndAmountCustom[pair.Key])
                    {
                        Report($"Parsing item id: {pair.Key}");
                        MyDefinitionId itemID = MyDefinitionId.Parse($"MyObjectBuilder_BlueprintDefinition/{pair.Key}");
                        Report($"Item ID parsing: {(itemID == null ? "ItemID parse failed" : "ItemID parse complete")}");
                        Report($"Requested item \"{itemID.SubtypeName}\" still missing about {RequestedAndAmountCustom[pair.Key] - pair.Value}");
                        try
                        {
                            MainAssembler.AddQueueItem(itemID, Convert.ToDecimal(RequestedAndAmountCustom[itemID.SubtypeName] - pair.Value));
                        }
                        catch (Exception e)
                        {
                            Report($"ERROR: {e.Message}");
                        }
                        unfinished = true;
                    }
                }
                else
                {
                    Report($"{pair.Key}: R={MinimumAmount} Now={pair.Value}");
                    if (pair.Value <= MinimumAmount)
                    {
                        Report($"Parsing item id: {pair.Key}");
                        MyDefinitionId itemID = MyDefinitionId.Parse($"MyObjectBuilder_BlueprintDefinition/{pair.Key}");
                        Report($"Item ID parsing: {(itemID == null ? "ItemID parse failed" : "ItemID parse complete")}");
                        Report($"Requested item \"{itemID.SubtypeName}\" still missing about {(MinimumAmount - pair.Value)}");
                        MainAssembler.AddQueueItem(itemID, Convert.ToDecimal(MinimumAmount - pair.Value));
                        unfinished = true;
                    }
                }
            }
            if (unfinished)
            {
                //Set back updater
                Runtime.UpdateFrequency = UpdateFrequency.Update100;
            }
            else
            {
                allDone = true;
                Runtime.UpdateFrequency = UpdateFrequency.Update100;
            }
        }
    }
示例#11
0
        public void Main(string arguments, UpdateType updateSource)
        {
            if (arguments == "i")
            {
                GridProgram       = new GridProgramRef(GridTerminalSystem, null, Echo, Me);
                GridProgram.Utils = new UtilsClass(GridProgram);
                BlueprintDefinitions.Initialize(GridProgram);
                Echo("Initialized blueprint definitions.");
                Echo($"{BlueprintDefinitions.blueprints.Count} definitions loaded.");
                projectionController = new ProjectionController(GridProgram, "Projector", ProjectorState.Unpowered);
                projectionController.SetProjectorState(ProjectorState.Powered);
                if (!projectionController.Projector.IsProjecting)
                {
                    Echo("Projector wasn't projecting.");
                    return;
                }
                Dictionary <string, int> components = projectionController.GetRequiredComponents();
                foreach (KeyValuePair <string, int> kvp in components)
                {
                    Echo($"{kvp.Key}: {kvp.Value}");
                }
            }
            if (arguments == "a")
            {
                List <IMyAssembler> assemblers = new List <IMyAssembler>();
                GridTerminalSystem.GetBlocksOfType(assemblers);
                IMyAssembler   assembler = assemblers[0];
                IMyTextPanel   textpanel = GridTerminalSystem.GetBlockWithName("TXTPNL") as IMyTextPanel;
                MyDefinitionId id        = MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/BulletproofGlass");
                assembler.AddQueueItem(id, 1.0);
                return;
            }
            if (arguments == "p")
            {
                IMyTextPanel textpanel = GridTerminalSystem.GetBlockWithName("TXTPNL") as IMyTextPanel;
                textpanel.WriteText(projectionController.Projector.DetailedInfo);
                return;
            }
            if (arguments == "m")
            {
                return;
            }
            switch (internal_state)
            {
            case 0:
                // config
                try
                {
                    GridProgram          = new GridProgramRef(GridTerminalSystem, null, Echo, Me);
                    GridProgram.Utils    = new UtilsClass(GridProgram);
                    platformMotor        = new PlatformMotor(GridProgram, "Pistons", new MotorConfig(0.05f, 10f, 0.05f, MotorExtendType.POSITIVE));
                    platformTracker      = new PlatformTracker(new TrackerConfig(GridProgram, "Camera X1", "Camera X2", "Camera Y1", "Camera Y2", 370), GridProgram);
                    welderController     = new WelderController(GridProgram, new WelderConfig("Welders", WelderState.Unpowered));
                    cargoController      = new CargoController(GridProgram, true);
                    projectionController = new ProjectionController(GridProgram, "Projector", ProjectorState.Unpowered);
                    platformTracker.EnableRaycast();
                    internal_state = 1;
                }
                catch (Exception ex)
                {
                    Echo($"Execution halted, safeguard violation raised in {ex.TargetSite}: {ex.Message}");
                }
                break;

            case 1:
                try
                {
                    platformMotor.SetMotorState(MotorState.Extend);
                    internal_state = 2;
                }
                catch (Exception ex)
                {
                    Echo($"Execution halted, safeguard violation raised in {ex.TargetSite}: {ex.Message}");
                }
                break;

            case 2:
                try
                {
                    TrackedPlatform tp = platformTracker.Track();
                    platformTracker.IsPlatformSafe(tp);
                }
                catch (Exception ex)
                {
                    Echo($"Execution halted, safeguard violation raised in {ex.TargetSite}: {ex.Message}");
                }
                break;
            }
        }
示例#12
0
        public void DoSort()
        {
            // Echo("dbg: DoSort()");
            neededItemCounts.Clear();

            // pull into each container
            foreach (var dest in sortedContainers)
            {
                //Echo($"dbg: sorting {dest.CustomName}");
                var inv = dest.GetInventory();
                if (inv == null)
                {
                    Echo($"Warning: Destination '{dest.CustomName}' doesn't have an inventory.");
                    continue;
                }

                // figure out what items we should be storing (by parsing the name)
                var nameWords = dest.CustomName.Split().Skip(1 /*"store"*/);
                //Echo($"dbg: nameWords: {String.Join(" ", nameWords)}");
                itemNames.Clear();
                itemDesiredCount.Clear();
                foreach (var word in nameWords)
                {
                    if (word.Length == 0)
                    {
                        continue;
                    }
                    var parts = word.Split('-');
                    var name  = parts[0];
                    var count = 0;
                    if (parts.Length == 2)
                    {
                        int.TryParse(parts[1], out count);
                    }
                    //Echo($"dbg: item name {name}-{count}");
                    itemNames.Add(name);
                    itemDesiredCount.Add(count);
                }
                if (itemNames.Count() == 0)
                {
                    continue;
                }

                // for each item...
                for (var i = 0; i < itemNames.Count(); i++)
                {
                    var name                  = itemNames[i];
                    var desiredCount          = itemDesiredCount[i];
                    var specifiesDesiredCount = desiredCount > 0;
                    // Echo($"dbg: we want {name}-{desiredCount}");

                    // figure out how many we already have
                    var iType = LookupItemType(name);
                    if (!iType.HasValue)
                    {
                        Echo($"Warning: '{dest.CustomName}' wants invalid item '{name}'. All known names: {String.Join(",", namesToKnownItems.Keys)}");
                        continue;
                    }
                    var currentCount = inv.GetItemAmount(iType.Value);
                    // Echo($"dbg: we have {currentCount}");
                    int currentGlobalCount = 0;
                    allItemCounts.TryGetValue(iType.Value, out currentGlobalCount);
                    var producingCount = 0;
                    allAssemblerWork.TryGetValue(iType.Value, out producingCount);
                    var neededCount = desiredCount - currentCount;
                    // TODO: Actually, take all we can get always
                    // if (neededCount <= 0)
                    //    continue;

                    if (neededCount > 0)
                    {
                        Echo($"We want {desiredCount} {name} and we have {currentCount} locally and {currentGlobalCount - currentCount} more globally and we are making {producingCount}.");
                        // Echo($"'{dest.CustomName}' wants {(specifiesDesiredCount ? neededCount.ToString() : "inf.")} more {iType.Value.SubtypeId}");
                    }
                    else /* taking all anyway */ } {
                    // search the grid
                    foreach (var src in sourceContainers)
                    {
                        // for each inventory
                        for (var invIdx = 0; invIdx < src.InventoryCount; invIdx++)
                        {
                            var srcInv = src.GetInventory(invIdx);
                            if (srcInv == null)
                            {
                                continue;
                            }

                            // see how many we have
                            var srcCount = srcInv.GetItemAmount(iType.Value);
                            if (srcCount <= 0)
                            {
                                continue;
                            }

                            // Echo($"dbg: {src.CustomName} has {srcCount}");

                            // transfer each occurrance
                            tempItems.Clear();
                            srcInv.GetItems(tempItems, item => item.Type.SubtypeId == iType.Value.SubtypeId);
                            foreach (var invI in tempItems)
                            {
                                var trasnferSuccess = srcInv.TransferItemTo(inv, invI, invI.Amount);
                                if (trasnferSuccess)
                                {
                                    Echo($"Transferred {invI.Amount} {name} from '{src.CustomName}'");
                                    neededCount -= invI.Amount;
                                }
                                else
                                {
                                    Echo($"dbg: Transferring {invI.Amount} {name} from '{src.CustomName}' to '{dest.CustomName} failed.");
                                    break;
                                    // TODO: log transfer success / fail ? Probably too noisy.
                                }
                            }
                        }
                    }

                    // update the counts of what we need
                    if (neededCount > 0)
                    {
                        //Echo($"dbg: we didn't get enough {name}; we need {neededCount} more");
                        int prevNeededCount;
                        if (neededItemCounts.TryGetValue(iType.Value, out prevNeededCount))
                        {
                            neededItemCounts[iType.Value] += (int)neededCount;
                        }
                        else
                        {
                            neededItemCounts[iType.Value] = (int)neededCount;
                        }
                    }
            }
        }

        // put items we still need into production
        // UpdateAllAssemblerWork(); // see how many we are already producing
        if (leadAssembler != null)
        {
            foreach (var typeAndCount in neededItemCounts)
            {
                var iType       = typeAndCount.Key;
                var wantedCount = typeAndCount.Value;
                if (wantedCount <= 0)
                {
                    continue;
                }
                // Echo($"dbg: We want {wantedCount} more {iType.SubtypeId}");

                // compare to what we are producing currently
                var producingCount = 0;
                allAssemblerWork.TryGetValue(iType, out producingCount);
                var neededCount = wantedCount - producingCount;
                // Echo($"dbg: We need {neededCount} more {iType.SubtypeId}");
                if (neededCount <= 0)
                {
                    // Echo($"We are already trying to produce {producingCount}.");
                    continue;
                }
                else
                {
                    // Echo($"dbg: We are producing any.");
                }

                // enqueue
                MyDefinitionId?blueprintOpt = FindBlueprint(iType);
                if (!blueprintOpt.HasValue)
                {
                    Echo($"Warning: Failed to find definition for {iType.SubtypeId}");
                    continue;
                }
                MyDefinitionId blueprint = blueprintOpt.Value;

                try
                {
                    leadAssembler.AddQueueItem(blueprint, (MyFixedPoint)neededCount);
                    if (allAssemblerWork.ContainsKey(iType))
                    {
                        allAssemblerWork[iType] += neededCount;
                    }
                    else
                    {
                        allAssemblerWork[iType] = neededCount;
                    }
                    Echo($"Enqueued {wantedCount} more {blueprint.SubtypeName}");
                } catch (Exception e)
                {
                    Echo($"Warning: Lead assembler failed to produce {blueprint.TypeId}/{blueprint.SubtypeName}");
                }
            }
        }
    }
示例#13
0
        public void Main(string argument, UpdateType updateSource)
        {
            // for each item:
            //   find total in inventory
            //   find total queued
            //   find missing based on limits
            // prioritize based on %missing
            // enqueue work unit if total < total desired and < max work units

            // check setup...
            bool          exit           = false;
            IMyBlockGroup assemblerGroup = GridTerminalSystem.GetBlockGroupWithName(assemblerGroupName);

            if (assemblerGroup == null)
            {
                exit = true;
                Echo($"Assembler Group {assemblerGroupName} not found.");
            }
            IMyBlockGroup containerGroup = GridTerminalSystem.GetBlockGroupWithName(partsContainersGroupName);

            if (containerGroup == null)
            {
                exit = true;
                Echo($"Container Group {partsContainersGroupName} not found.");
            }

            List <IMyAssembler> assemblers = new List <IMyAssembler>();
            List <IMyEntity>    containers = new List <IMyEntity>();
            List <IMyAssembler> primaries  = new List <IMyAssembler>();

            assemblerGroup.GetBlocksOfType(assemblers);
            assemblerGroup.GetBlocksOfType(primaries, a => !a.CooperativeMode && a.Enabled && a.Mode == MyAssemblerMode.Assembly);

            if (primaries.Count == 0)
            {
                exit = true;
                Echo($"No primary assembler found");
            }
            if (exit)
            {
                return;
            }
            // we at least have an assembler that can queue and a container to count.
            containerGroup.GetBlocksOfType(containers);

            // assemblers are also containers so add them in.  Use a HashSet for deduping
            HashSet <IMyEntity> allContainers = new HashSet <IMyEntity>();

            allContainers.UnionWith(containers);
            allContainers.UnionWith(assemblers);

            // sum it all up!
            Dictionary <MyDefinitionId, MyFixedPoint> allQueued = SumQueued(assemblers);
            Dictionary <MyItemType, MyFixedPoint>     allStored = SumStored(allContainers);

            // used for round robin balancing of work
            int queueStep = 0;

            // queue up work for every component we want built.
            foreach (KeyValuePair <MyItemType, MyFixedPoint> kv in AllComponents)
            {
                Echo($"Checking queue for {kv.Key.ToString()}");
                MyFixedPoint queued;
                MyFixedPoint stored;
                allQueued.TryGetValue(ToBlueprintDefinition(kv.Key), out queued);
                allStored.TryGetValue(kv.Key, out stored);
                MyFixedPoint total = queued + stored;
                MyFixedPoint gap   = kv.Value - total;
                Echo($"Found total {total}, queued {queued}, requested {kv.Value}");
                while (gap >= workUnit && queued <= workUnit * (maxWorkUnits - 1))
                {
                    ++queueStep;
                    MyDefinitionId blueprint = ToBlueprintDefinition(kv.Key);
                    // load balance between all assemblers that can build the blueprint
                    List <IMyAssembler> buildable = primaries.FindAll(a => a.CanUseBlueprint(blueprint));
                    if (buildable.Count() == 0)
                    {
                        Echo($"Warning no Assembler found for {blueprint.ToString()}");
                        break;
                    }
                    IMyAssembler assembler = buildable[queueStep % buildable.Count()];
                    Echo($"Queuing {workUnit} of {kv.Key.ToString()} to {assembler.CustomName} as {blueprint.ToString()}");
                    assembler.AddQueueItem(ToBlueprintDefinition(kv.Key), workUnit);
                    gap    += workUnit;
                    queued += workUnit;
                }
            }
        }