void Start() { sound = GetComponent <MultiSound>(); movement = movementContainer.GetComponent <IMoveAndRotate>(); Invoke(nameof(RequestStep), nextStepDelay); }
private void Start() { sound = GetComponent <MultiSound>(); //ground = GetComponent<GroundCheck>(); movement = movementContainer.GetComponent <IMoveAndRotate>(); Invoke("RequestStep", nextStepDelay); }