public Ability(
     IPlayerSpriteRenderer playerSpriteRenderer,
     IOnPlayer onPlayer,
     IMousePosition mousePosition)
 {
     _playerSpriteRenderer = playerSpriteRenderer;
     _mousePosition        = mousePosition;
     _onPlayer             = onPlayer;
 }
示例#2
0
    private void OnMouseDown()
    {
        // Initialize the script by retrieving them from the ones attached to the game object
        moveAction    = GetComponent <IMoveItem>();
        mousePosition = GetComponent <IMousePosition>();

        rb.isKinematic = true;
        offset         = gameObject.transform.position - mousePosition.GetMousePosition();
        prevMousePos   = mousePosition.GetMousePosition();
    }
示例#3
0
    IMousePosition mousePosition;                // Helps in getting the mouse position

    private void Awake()
    {
        // Initialize the script by retrieving them from the ones attached to the game object
        moveAction    = GetComponent <IMoveItem>();
        mousePosition = GetComponent <IMousePosition>();
    }