public MainForm() { // // Required for Windows Form Designer support // InitializeComponent(); // // Add any constructor code after InitializeComponent call // SetInitialMessage(); // EXAMPLE CODE SECTION keyboardHook = HookFactory.CreateKeyboardHookExt(); keyboardHook.KeyDown += new KeyboardEventHandlerExt(keyboardHook_KeyDown); // // Note: Use IMouseHookExt for mouse move events. // mouseHook = HookFactory.CreateMouseHookLite(); mouseHook.LeftButtonDown += new MouseEventHandlerExt(mouseHook_LeftButtonDown); mouseHook.LeftButtonUp += new MouseEventHandlerExt(mouseHook_LeftButtonUp); mouseHook.MouseWheel += new MouseEventHandlerExt(mouseHook_MouseWheel); UpdateEnabledStates(); }
protected override void Dispose(bool disposing) { if (disposing) { // EXAMPLE CODE SECTION using (mouseHook) { mouseHook = null; } using (keyboardHook) { keyboardHook = null; } using (components) { components = null; } } base.Dispose(disposing); }
public void InstallHookTests(TestMethodRecord tmr) { using (IMouseHook mHook = HookFactory.CreateMouseHook()) { TestInstallHook(tmr, mHook, "IMouseHook"); } using (IMouseHookExt mHookExt = HookFactory.CreateMouseHookExt()) { TestInstallHook(tmr, mHookExt, "IMouseHookExt"); } using (IMouseHookLite mHookLite = HookFactory.CreateMouseHookLite()) { TestInstallHook(tmr, mHookLite, "IMouseHookLite"); } }
public void CreateMouseHookTests(TestMethodRecord tmr) { using (IMouseHook mouseHook = HookFactory.CreateMouseHook()) { tmr.RunTest(mouseHook != null, "IMouseHook created successfully with default options."); } using (IMouseHookExt mouseHookExt = HookFactory.CreateMouseHookExt()) { tmr.RunTest(mouseHookExt != null, "IMouseHookExt created successfully with default options."); } using (IMouseHookLite mouseHookLite = HookFactory.CreateMouseHookLite()) { tmr.RunTest(mouseHookLite != null, "IMouseHookLite created successfully with default options."); } }
public void ReferenceCountingTest(TestMethodRecord tmr) { // // In this test we are observing how the various mouse hook // classes are interacting with their implementation classes. They // should add references in their constructor and release them when // disposed. The implementation should only be disposed when the ref // count is zero. // MouseHookTestImpl testImpl = new MouseHookTestImpl(); tmr.RunTest(testImpl.ReferenceCount == 0, "Now references count is 0."); tmr.RunTest(testImpl.Disposed == false, "Not initially disposed."); using (IMouseHook hook1 = HookFactory.CreateMouseHook(testImpl)) { tmr.RunTest(testImpl.ReferenceCount == 1, "Now references count is 1."); tmr.RunTest(testImpl.Disposed == false, "Not disposed."); using (IMouseHookExt hook2 = HookFactory.CreateMouseHookExt(testImpl)) { tmr.RunTest(testImpl.ReferenceCount == 2, "Now references count is 2."); tmr.RunTest(testImpl.Disposed == false, "Not disposed."); using (IMouseHookLite hook3 = HookFactory.CreateMouseHookLite(testImpl)) { tmr.RunTest(testImpl.ReferenceCount == 3, "Now references count is 3."); tmr.RunTest(testImpl.Disposed == false, "Not disposed."); } tmr.RunTest(testImpl.ReferenceCount == 2, "Now references count is 2."); tmr.RunTest(testImpl.Disposed == false, "Not disposed."); } tmr.RunTest(testImpl.ReferenceCount == 1, "Now references count is 1."); tmr.RunTest(testImpl.Disposed == false, "Not disposed."); } tmr.RunTest(testImpl.ReferenceCount == 0, "Now references count is 0."); tmr.RunTest(testImpl.Disposed == true, "Disposed."); }