public ModelBaked(IModelRaw rawModel, Shader <T> shader)
 {
     RawModel = rawModel;
     Shader   = shader;
 }
示例#2
0
 public ModelCustom(int textureId, IModelRaw rawModel, Shader <ModelCustom> shader) : base(rawModel, shader)
 {
     TextureID = textureId;
 }
示例#3
0
 public virtual void UpdateModelUniforms(IModelRaw model)
 {
 }