示例#1
0
 public static IModelObservable <T> Take <T>(this IModelObservable <T> source, int number)
 {
     return(Create <T>(
                o =>
     {
         int count = 0;
         IDisposable disposable = null;
         disposable = source.Observe(
             i =>
         {
             count++;
             if (count <= number)
             {
                 o.OnNext(i);
             }
             else
             {
                 disposable.Dispose();
             }
         },
             o.OnCompleted
             );
         return disposable;
     }
                ));
 }
 public void Update(IModelObservable observable)
 {
     ResetLattices();
     if (player1 != null)
     {
         foreach (Object o in player1.Chesses)
         {
             Chess c = o as Chess;
             if (c.state == ChessState.ALIVE)
             {
                 chessBoardHash[c.posId / CHESS_BOARD_SIZE, c.posId % CHESS_BOARD_SIZE] = ChessOwner.PLAYER1;
                 SetButtonStyle(chessBoardLattices[c.posId / CHESS_BOARD_SIZE, c.posId % CHESS_BOARD_SIZE], c);
             }
         }
     }
     if (player2 != null)
     {
         foreach (Object o in player2.Chesses)
         {
             Chess c = o as Chess;
             if (c.state == ChessState.ALIVE)
             {
                 chessBoardHash[c.posId / CHESS_BOARD_SIZE, c.posId % CHESS_BOARD_SIZE] = ChessOwner.PLAYER2;
                 SetButtonStyle(chessBoardLattices[c.posId / CHESS_BOARD_SIZE, c.posId % CHESS_BOARD_SIZE], c);
             }
         }
     }
 }
示例#3
0
 public static IModelObservable <TSubModel> Select <TModel, TSubModel>(this IModelObservable <TModel> source, Func <TModel, TSubModel> selector)
 {
     return(Create <TSubModel>(
                o =>
     {
         var disposable = source.Observe(
             i =>
         {
             o.OnNext(selector(i));
         },
             o.OnCompleted
             );
         return disposable;
     }
                ));
 }
示例#4
0
 public static IModelObservable <T> Where <T>(this IModelObservable <T> source, Func <T, bool> predicate)
 {
     return(Create <T>(
                o =>
     {
         var disposable = source.Observe(
             i =>
         {
             if (predicate(i))
             {
                 o.OnNext(i);
             }
         },
             o.OnCompleted
             );
         return disposable;
     }
                ));
 }