public void ApplyEffects(NWCreature user, NWItem modItem, NWObject target, Location targetLocation, CustomData customData) { NWPlayer player = (user.Object); NWItem targetItem = (target.Object); ModSlots slots = _mod.GetModSlots(targetItem); CustomItemPropertyType modType = _mod.GetModType(modItem); int modID = modItem.GetLocalInt("RUNE_ID"); string[] modArgs = modItem.GetLocalString("RUNE_VALUE").Split(','); int modLevel = modItem.RecommendedLevel; int levelIncrease = modItem.LevelIncrease; var dbMod = _data.Single <Data.Entity.Mod>(x => x.ID == modID && x.IsActive); App.ResolveByInterface <IMod>("Mod." + dbMod.Script, mod => { mod.Apply(player, targetItem, modArgs); string description = mod.Description(player, targetItem, modArgs); bool usePrismatic = false; switch (modType) { case CustomItemPropertyType.RedMod: if (slots.FilledRedSlots < slots.RedSlots) { targetItem.SetLocalInt("MOD_SLOT_RED_" + (slots.FilledRedSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_RED_DESC_" + (slots.FilledRedSlots + 1), description); player.SendMessage("Mod installed into " + _color.Red("red") + " slot #" + (slots.FilledRedSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.BlueMod: if (slots.FilledBlueSlots < slots.BlueSlots) { targetItem.SetLocalInt("MOD_SLOT_BLUE_" + (slots.FilledBlueSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_BLUE_DESC_" + (slots.FilledBlueSlots + 1), description); player.SendMessage("Mod installed into " + _color.Blue("blue") + " slot #" + (slots.FilledBlueSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.GreenMod: if (slots.FilledBlueSlots < slots.GreenSlots) { targetItem.SetLocalInt("MOD_SLOT_GREEN_" + (slots.FilledGreenSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_GREEN_DESC_" + (slots.FilledGreenSlots + 1), description); player.SendMessage("Mod installed into " + _color.Green("green") + " slot #" + (slots.FilledGreenSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.YellowMod: if (slots.FilledBlueSlots < slots.YellowSlots) { targetItem.SetLocalInt("MOD_SLOT_YELLOW_" + (slots.FilledYellowSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_YELLOW_DESC_" + (slots.FilledYellowSlots + 1), description); player.SendMessage("Mod installed into " + _color.Yellow("yellow") + " slot #" + (slots.FilledYellowSlots + 1)); } else { usePrismatic = true; } break; } if (usePrismatic) { string prismaticText = _mod.PrismaticString(); targetItem.SetLocalInt("MOD_SLOT_PRISMATIC_" + (slots.FilledPrismaticSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_PRISMATIC_DESC_" + (slots.FilledPrismaticSlots + 1), description); player.SendMessage("Mod installed into " + prismaticText + " slot #" + (slots.FilledPrismaticSlots + 1)); } targetItem.RecommendedLevel += levelIncrease; modItem.Destroy(); SkillType skillType; if (ItemService.ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Armorsmith; } else if (ItemService.WeaponBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Weaponsmith; } else { return; } int rank = _skill.GetPCSkillRank(player, skillType); int xp = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(400, modLevel, rank); _skill.GiveSkillXP(player, skillType, xp); }); }