private void SendJoinGame(IMinecraftUser user) { using var joinPacket = new JoinGamePacket(); joinPacket.WriteInt32(user.Player.EntityId); // EntityID joinPacket.WriteBoolean(_gameConfiguration.Value.IsHardcore); // Is hardcore joinPacket.WriteByte((byte)_gameConfiguration.Value.Mode); // GameMode joinPacket.WriteSByte((sbyte)ServerGameModeType.Survival); // Previous game mode var worldList = new[] { "minecraft:world" }; joinPacket.WriteVarInt32(worldList.Length); // World count foreach (string world in worldList) { joinPacket.WriteString(world); } WriteDimensionsAndBiomes(_registry.Dimensions, _registry.Biomes, joinPacket); Dimension currentDimension = _registry.Dimensions.First(); WriteDimension(currentDimension, joinPacket); joinPacket.WriteString(currentDimension.Name); // World name identifier joinPacket.WriteInt64(_gameConfiguration.Value.Seed); // Seed joinPacket.WriteVarInt32((int)_serverConfiguration.Value.MaxPlayers); // Max players joinPacket.WriteVarInt32(Math.Clamp(_gameConfiguration.Value.RenderingDistance, RedstoneContants.MinimumRenderDistance, RedstoneContants.MaximumRenderDistance)); // Render distance (2-32 chunks) joinPacket.WriteBoolean(_serverConfiguration.Value.ReducedDebugInfo); // Reduced debug info joinPacket.WriteBoolean(_gameConfiguration.Value.DisplayRespawnScreen); // Respawn screen joinPacket.WriteBoolean(_serverConfiguration.Value.Debug); // Is debug joinPacket.WriteBoolean(_serverConfiguration.Value.FlatTerrain); // is flat terrain user.Send(joinPacket); }
public void OnPlayerDigging(IMinecraftUser user, IMinecraftPacket packet) { var status = (DiggingType)packet.ReadVarInt32(); var position = packet.ReadPosition(); var face = (BlockFaceType)packet.ReadByte(); _logger.LogTrace($"Status={status};Position={position};Face={face}"); if (user.Player.GameMode is ServerGameModeType.Creative) { IBlock previousBlock = user.Player.Map.GetBlock(position); if (previousBlock.IsAir) { throw new InvalidOperationException($"Cannot dig air blocks ({position})"); } using var playerDiggingAck = new AcknowledgePlayerDiggingPacket(position, previousBlock, DiggingType.Started); user.Player.SendPacketToVisibleEntities(playerDiggingAck); using var blockChange = new BlockChangePacket(BlockType.Air, position); user.Player.SendPacketToVisibleEntities(blockChange); IBlock block = user.Player.Map.SetBlock(BlockType.Air, position); using var chunkPacket = new ChunkDataPacket(block.Chunk); user.Player.SendPacketToVisibleEntities(chunkPacket, includeEntity: true); } else { // TODO: other modes } }
public void OnPlayerPosition(IMinecraftUser user, IMinecraftPacket packet) { Position destinationPosition = packet.ReadAbsolutePosition(); bool isOnGround = packet.ReadBoolean(); user.Player.Move(destinationPosition, isOnGround); }
public void OnPing(IMinecraftUser user, IMinecraftPacket packet) { var pingPacket = new StatusPingPacket(packet); using var pongPacket = new StatusPongPacket(pingPacket.Payload); user.Send(pongPacket); }
private void SendUpdateViewPosition(IMinecraftUser user) { // TODO: get chunk position according to current user's position. using var packet = new UpdateViewPositionPacket(0, 0); user.Send(packet); }
public void OnPlayerRotation(IMinecraftUser user, IMinecraftPacket packet) { float yawAngle = packet.ReadSingle(); float pitchAngle = packet.ReadSingle(); bool isOnGround = packet.ReadBoolean(); user.Player.Rotate(yawAngle, pitchAngle); }
private void SendServerBrand(IMinecraftUser user) { using var serverBrandPacket = new PluginMessagePacket("minecraft:brand"); serverBrandPacket.WriteString(_serverConfiguration.Value.Name); user.Send(serverBrandPacket); }
private void SendLoginSucess(IMinecraftUser user) { using var p = new MinecraftPacket(ClientLoginPacketType.LoginSuccess); p.WriteUUID(user.Id); p.WriteString(user.Username); user.Send(p); }
public void OnPlayerPositionAndRotation(IMinecraftUser user, IMinecraftPacket packet) { Position destinationPosition = packet.ReadAbsolutePosition(); float yawAngle = packet.ReadSingle(); float pitchAngle = packet.ReadSingle(); bool isOnGround = packet.ReadBoolean(); user.Player.MoveAndRotate(destinationPosition, yawAngle, pitchAngle, isOnGround); }
public Player(IMinecraftUser user, Guid id, string name, IServiceProvider serviceProvider) : base(serviceProvider) { _user = user; Id = id; Name = name; _keepAliveIdQueue = new Queue <long>(); _gameOptions = serviceProvider.GetRequiredService <IOptions <GameOptions> >(); Inventory = new Inventory(this); HotBar = new HotBar(this); }
private void SendChunkData(IMinecraftUser user) { IChunk chunk = _worldManager.Overworld.GetRegion(0, 0).GetChunk(0, 0); chunk.GenerateHeightMap(); // Temporary _worldManager.Overworld.AddPlayer(user.Player); using var packet = new ChunkDataPacket(chunk, serializeFullChunk: true); user.Send(packet); }
private void SendPlayerPositionAndLook(IMinecraftUser user, Position position) { using var packet = new PlayerPositionAndLookPacket(); packet.WriteDouble(position.X); // x packet.WriteDouble(position.Y); // y packet.WriteDouble(position.Z); // z packet.WriteSingle(0); // yaw packet.WriteSingle(0); // pitch packet.WriteByte(0); //packet.WriteByte(0x01 | 0x02 | 0x04); // position flags (x|y|z) packet.WriteVarInt32(0); // teleport id user.Send(packet); }
public void OnHeldItemChange(IMinecraftUser user, IMinecraftPacket packet) { short slot = packet.ReadInt16(); if (slot < 0 || slot > 8) { throw new IndexOutOfRangeException($"Slot was out of bounds: {slot}"); } _logger.LogDebug($"Current slot: {slot}"); user.Player.HotBar.SetSlotIndex(slot); _logger.LogDebug($"Selected Item: ItemId = {user.Player.HotBar.SelectedSlot.ItemId}"); }
public void OnPlayerBlockPlacement(IMinecraftUser user, IMinecraftPacket packet) { var handType = (HandType)packet.ReadVarInt32(); Position blockPosition = packet.ReadPosition(); var blockFace = (BlockFaceType)packet.ReadVarInt32(); float cursorX = packet.ReadSingle(); float cursorY = packet.ReadSingle(); float cursorZ = packet.ReadSingle(); bool isInsideBlock = packet.ReadBoolean(); // TODO: check if the current player is interacting with an interactable object. // Like: Chest, anvil, crafting table. IItemSlot currentHeldItem = user.Player.HotBar.SelectedSlot; if (currentHeldItem.HasItem) { BlockData block = _registry.Blocks.FirstOrDefault(x => x.ItemId == currentHeldItem.ItemId); BlockType blockToPlace = block.Type; if (blockToPlace is not BlockType.Air) { Position realBlockPosition = blockFace switch { BlockFaceType.Bottom => new Position(blockPosition.X, blockPosition.Y - 1, blockPosition.Z), BlockFaceType.Top => new Position(blockPosition.X, blockPosition.Y + 1, blockPosition.Z), BlockFaceType.North => new Position(blockPosition.X, blockPosition.Y, blockPosition.Z - 1), BlockFaceType.South => new Position(blockPosition.X, blockPosition.Y, blockPosition.Z + 1), BlockFaceType.West => new Position(blockPosition.X - 1, blockPosition.Y, blockPosition.Z), BlockFaceType.East => new Position(blockPosition.X + 1, blockPosition.Y, blockPosition.Z), _ => throw new InvalidOperationException("Invalid block face type.") }; _logger.LogDebug($"Placing block '{blockToPlace}' at position {realBlockPosition}"); user.Player.Map.SetBlock(blockToPlace, (int)realBlockPosition.X, (int)realBlockPosition.Y, (int)realBlockPosition.Z); using var blockChangePacket = new BlockChangePacket(blockToPlace, blockPosition); user.Player.SendPacketToVisibleEntities(blockChangePacket); using var chunkDataPacket = new ChunkDataPacket(user.Player.Chunk); user.Player.SendPacketToVisibleEntities(chunkDataPacket); } } } }
public void OnChatMessage(IMinecraftUser user, IMinecraftPacket packet) { string message = packet.ReadString(); if (message.Length > 256) { user.Disconnect("Chat message exceeds 256 characters."); } if (message.StartsWith(RedstoneContants.CommandPrefix)) { // TODO: interpret commands } else { user.Player.Speak(message); } }
public void OnCreativeInventoryAction(IMinecraftUser user, IMinecraftPacket packet) { short slot = (short)(packet.ReadInt16() - RedstoneContants.PlayerInventoryHotbarOffset); // item slot structure bool present = packet.ReadBoolean(); if (present) { int itemId = packet.ReadVarInt32(); byte itemCount = packet.ReadByte(); NbtCompound itemExtras = packet.ReadNbtCompound(); _logger.LogInformation($"Item with id: {itemId} (x{itemCount}) set at slot {slot}"); user.Player.HotBar.SetItem(slot, itemId, itemCount); } else { _logger.LogInformation($"Clearing item slot '{slot}'"); user.Player.HotBar.ClearItem(slot); } }
public void OnHandshake(IMinecraftUser user, IMinecraftPacket packet) { var handshake = new HandshakePacket(packet); user.UpdateStatus(handshake.NextState); }
public void OnAnimation(IMinecraftUser user, IMinecraftPacket packet) { var hand = (HandType)packet.ReadVarInt32(); user.Player.SwingHand(hand); }
public void OnLogin(IMinecraftUser user, IMinecraftPacket packet) { string username = packet.ReadString(); _logger.LogInformation($"{user.Username} trying to log-in"); if (_serverConfiguration.Value.Mode == ServerModeType.Offline) { if (_serverConfiguration.Value.AllowMultiplayerDebug) { int count = _server.ConnectedPlayers.Count(x => x.Username.StartsWith(username)); if (count > 0 && _server.ConnectedPlayers.Any(x => x.Username.Equals(username))) { username = $"{username} ({count})"; } } else { if (_server.HasUser(username)) { user.Disconnect($"A player with the same name '{username}' is already connected."); return; } } Guid playerId = GuidUtilities.GenerateGuidFromString($"OfflinePlayer:{username}"); // TODO: initialize current player // TODO: Read player data from storage (DB or file-system) user.LoadPlayer(playerId, username); // DEBUG user.Player.Position.X = 8; user.Player.Position.Y = 2; user.Player.Position.Z = 8; SendLoginSucess(user); user.UpdateStatus(MinecraftUserStatus.Play); _server.Events.OnPlayerJoinGame(new PlayerJoinEventArgs(user.Player)); SendJoinGame(user); SendServerBrand(user); // TODO: held item changed // TODO: declare recipes // TODO: Tags // TODO: Entity status // TODO: declare commands // TODO: Unlock recipes SendPlayerPositionAndLook(user, user.Player.Position); SendPlayerInfo(user, PlayerInfoActionType.Add); SendPlayerInfo(user, PlayerInfoActionType.UpdateLatency); SendUpdateViewPosition(user); // TODO: Update light SendChunkData(user); SendUpdateViewPosition(user); // TODO: World border SendSpawnPosition(user, Position.Zero); SendPlayerPositionAndLook(user, user.Player.Position); user.Player.IsSpawned = true; } else { // TODO: login to Mojang API } }
private void SendSpawnPosition(IMinecraftUser user, Position position) { using var packet = new SpawnPositionPacket(position); user.Send(packet); }
private void SendPlayerInfo(IMinecraftUser user, PlayerInfoActionType actionType) { using var packet = new PlayerInfoPacket(actionType, _server.ConnectedPlayers.Select(x => x.Player)); user.Send(packet); }
public void OnStatusRequest(IMinecraftUser user, IMinecraftPacket _) { using var responsePacket = new StatusResponsePacket(_server.GetServerStatus()); user.Send(responsePacket); }