public override void ToStream(IMinecraftStream stream, byte index) { stream.WriteByte(GetKey(index)); stream.WriteFloat(Rotation.Pitch); stream.WriteFloat(Rotation.Yaw); stream.WriteFloat(Rotation.Roll); }
public override void ToStream(IMinecraftStream stream, byte index) { stream.WriteByte(GetKey(index)); stream.WriteFloat(Rotation.Pitch); stream.WriteFloat(Rotation.Yaw); stream.WriteFloat(Rotation.Roll); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteFloat(Sideways); stream.WriteFloat(Forward); stream.WriteByte((byte)Flags); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteFloat(Yaw); stream.WriteFloat(Pitch); stream.WriteBoolean(OnGround); stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteByte(Flags); stream.WriteFloat(FlyingSpeed); stream.WriteFloat(WalkingSpeed); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteFloat(Yaw); stream.WriteFloat(Pitch); stream.WriteBoolean(OnGround); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteFloat(Sideways); stream.WriteFloat(Forward); stream.WriteByte((byte) Flags); stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteFloat(Health); stream.WriteVarInt(Food); stream.WriteFloat(FoodSaturation); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteByte(Flags); stream.WriteFloat(FlyingSpeed); stream.WriteFloat(WalkingSpeed); stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); Vector3.ToStreamDouble(stream); stream.WriteFloat(Yaw); stream.WriteFloat(Pitch); stream.WriteSByte((sbyte) Flags); stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); Vector3.ToStreamDouble(stream); stream.WriteFloat(Yaw); stream.WriteFloat(Pitch); stream.WriteSByte((sbyte)Flags); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteInt(LevelSeed); stream.WriteInt(Unknown); stream.WriteInt(Gamemode); stream.WriteInt(EntityID); stream.WriteFloat(X); stream.WriteFloat(Y); stream.WriteFloat(Z); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteInt(LevelSeed); stream.WriteInt(Unknown); stream.WriteInt(Gamemode); stream.WriteInt(EntityID); stream.WriteFloat(X); stream.WriteFloat(Y); stream.WriteFloat(Z); stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteVarInt(Target); stream.WriteVarInt((byte) Type); if (Type == UseEntity.INTERACT_AT) { stream.WriteFloat(TargetX); stream.WriteFloat(TargetY); stream.WriteFloat(TargetZ); } stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteVarInt(Target); stream.WriteVarInt((byte) Type); if (Type == UseEntity.INTERACT_AT) { stream.WriteFloat(TargetX); stream.WriteFloat(TargetY); stream.WriteFloat(TargetZ); } stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteByte((byte) Reason); stream.WriteFloat(Value); stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteByte((byte)Reason); stream.WriteFloat(Value); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteFloat(ExperienceBar); stream.WriteVarInt(Level); stream.WriteVarInt(TotalExperience); stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteFloat(ExperienceBar); stream.WriteVarInt(Level); stream.WriteVarInt(TotalExperience); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteString(SoundName); Coordinates.ToStreamInt(stream); stream.WriteFloat(Volume); stream.WriteByte(Pitch); stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteString(SoundName); Coordinates.ToStreamInt(stream); stream.WriteFloat(Volume); stream.WriteByte(Pitch); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteFloat(X); stream.WriteFloat(Y); stream.WriteFloat(Z); stream.WriteFloat(Radius); stream.WriteInt(RecordCount); stream.WriteByteArray(Records); stream.WriteFloat(PlayerMotionX); stream.WriteFloat(PlayerMotionY); stream.WriteFloat(PlayerMotionZ); stream.Purge(); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteFloat(X); stream.WriteFloat(Y); stream.WriteFloat(Z); stream.WriteFloat(Radius); stream.WriteInt(RecordCount); stream.WriteByteArray(Records); stream.WriteFloat(PlayerMotionX); stream.WriteFloat(PlayerMotionY); stream.WriteFloat(PlayerMotionZ); stream.Purge(); return(this); }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteInt((int) ParticleID); stream.WriteBoolean(LongDistance); stream.WriteFloat(X); stream.WriteFloat(Y); stream.WriteFloat(Z); stream.WriteFloat(OffsetX); stream.WriteFloat(OffsetY); stream.WriteFloat(OffsetZ); stream.WriteFloat(ParticleData); stream.WriteInt(NumberOfParticles); stream.WriteVarIntArray(Data); return this; }
public IPacket WritePacket(IMinecraftStream stream) { stream.WriteVarInt(ID); stream.WriteInt((int)ParticleID); stream.WriteBoolean(LongDistance); stream.WriteFloat(X); stream.WriteFloat(Y); stream.WriteFloat(Z); stream.WriteFloat(OffsetX); stream.WriteFloat(OffsetY); stream.WriteFloat(OffsetZ); stream.WriteFloat(ParticleData); stream.WriteInt(NumberOfParticles); stream.WriteVarIntArray(Data); return(this); }
public void ToStreamFloat(IMinecraftStream stream) { stream.WriteFloat(Pitch); stream.WriteFloat(Yaw); stream.WriteFloat(Roll); }
public override void ToStream(IMinecraftStream stream, byte index) { stream.WriteByte(GetKey(index)); stream.WriteFloat(Value); }
public override void ToStream(IMinecraftStream stream, byte index) { stream.WriteByte(GetKey(index)); stream.WriteFloat(Value); }