public IPacket ReadPacket(IMinecraftDataReader reader) { Action = (PlayerListAction)reader.ReadVarInt(); Length = reader.ReadVarInt(); UUID = reader.ReadBigInteger(); switch (Action) { case PlayerListAction.AddPlayer: PlayerList = new PlayerListActionAddPlayer().FromReader(reader); break; case PlayerListAction.UpdateGamemode: PlayerList = new PlayerListActionUpdateGamemode().FromReader(reader); break; case PlayerListAction.UpdateLatency: PlayerList = new PlayerListActionUpdateLatency().FromReader(reader); break; case PlayerListAction.UpdateDisplayName: PlayerList = new PlayerListActionUpdateDisplayName().FromReader(reader); break; case PlayerListAction.RemovePlayer: PlayerList = new PlayerListActionRemovePlayer().FromReader(reader); break; } return(this); }
public static EntityPropertyList FromReader(IMinecraftDataReader reader) { var count = reader.ReadInt(); var value = new EntityPropertyList(); for (int i = 0; i < count; i++) { var property = new EntityProperty(); property.Key = reader.ReadString(); property.Value = (float)reader.ReadDouble(); var listLength = reader.ReadVarInt(); property.Modifiers = new Modifiers[listLength]; for (var j = 0; j < listLength; j++) { var item = new Modifiers { UUID = reader.ReadBigInteger(), Amount = (float)reader.ReadDouble(), Operation = reader.ReadSByte() }; property.Modifiers[j] = item; } value[i] = property; } return(value); }
public IPacket ReadPacket(IMinecraftDataReader reader) { EntityID = reader.ReadVarInt(); PlayerUUID = reader.ReadBigInteger(); Vector3 = Vector3.FromReaderIntFixedPoint(reader); Yaw = reader.ReadSByte(); Pitch = reader.ReadSByte(); CurrentItem = reader.ReadShort(); EntityMetadata = EntityMetadataList.FromReader(reader); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { EntityID = reader.ReadVarInt(); PlayerUUID = reader.ReadBigInteger(); Vector3 = Vector3.FromReaderIntFixedPoint(reader); Yaw = reader.ReadSByte(); Pitch = reader.ReadSByte(); CurrentItem = reader.ReadShort(); EntityMetadata = EntityMetadataList.FromReader(reader); return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { Action = (PlayerListAction) reader.ReadVarInt(); Length = reader.ReadVarInt(); UUID = reader.ReadBigInteger(); switch (Action) { case PlayerListAction.AddPlayer: PlayerList = new PlayerListActionAddPlayer().FromReader(reader); break; case PlayerListAction.UpdateGamemode: PlayerList = new PlayerListActionUpdateGamemode().FromReader(reader); break; case PlayerListAction.UpdateLatency: PlayerList = new PlayerListActionUpdateLatency().FromReader(reader); break; case PlayerListAction.UpdateDisplayName: PlayerList = new PlayerListActionUpdateDisplayName().FromReader(reader); break; case PlayerListAction.RemovePlayer: PlayerList = new PlayerListActionRemovePlayer().FromReader(reader); break; } return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { UUID = reader.ReadBigInteger(); return(this); }