public FieldGenerator(IUnityContainer container) { _container = container; _fieldSettings = _container.Resolve <FieldSettings>(); _neighbourBombCalculator = container.Resolve <INeighbourMinesCalculator>(); _bombSetter = container.Resolve <IMineSetter>(); }
public MineInput(IPull <IMineModel> mines, Transform setPoint) { _mineSetter = new MineSetter(mines, setPoint); _mineInput = new PCUserInputMine(); }