public bool PlayOneRound(int row, int column) { m_Manager.UserSelectedField(row, column); m_Manager.DisplayPlayingField(); bool isFinished = IsGameFinished(m_Manager.Status); return(isFinished); }
internal bool PlayOneRound() { Tuple <int, int> rowAndColumn = m_Manager.AskUserForRowAndCoumn(m_Manager.RowsCount - 1, m_Manager.ColumsCount - 1); int row = rowAndColumn.Item1; int column = rowAndColumn.Item2; m_Manager.UserSelectedField(row, column); m_Manager.DisplayPlayingField(); bool isFinished = IsGameFinished(m_Manager.Status); return(isFinished); }