public MeshPCT(IMeshParser <PositionColorTexturedVertex, short> meshParser) { Name = meshParser.MeshName; technique = meshParser.Technique; SetIndexBuffer(meshParser); SetVertexBuffer(meshParser); }
public MeshMorphingUnit(IMeshParser <Position2Color2TexturedVertex, short> meshParser) { Name = meshParser.MeshName; technique = meshParser.Technique; SetIndexBuffer(meshParser); SetVertexBuffer(meshParser); }
public MeshPCT(RenderResource resource, IMeshParser <PositionColorTexturedVertex, short> meshParser) : base(resource) { Name = meshParser.MeshName; technique = meshParser.Technique; SetIndexBuffer(meshParser); SetVertexBuffer(meshParser); }