示例#1
0
 public MeshPCT(IMeshParser <PositionColorTexturedVertex, short> meshParser)
 {
     Name      = meshParser.MeshName;
     technique = meshParser.Technique;
     SetIndexBuffer(meshParser);
     SetVertexBuffer(meshParser);
 }
示例#2
0
 public MeshMorphingUnit(IMeshParser <Position2Color2TexturedVertex, short> meshParser)
 {
     Name      = meshParser.MeshName;
     technique = meshParser.Technique;
     SetIndexBuffer(meshParser);
     SetVertexBuffer(meshParser);
 }
示例#3
0
 public MeshPCT(RenderResource resource, IMeshParser <PositionColorTexturedVertex, short> meshParser)
     : base(resource)
 {
     Name      = meshParser.MeshName;
     technique = meshParser.Technique;
     SetIndexBuffer(meshParser);
     SetVertexBuffer(meshParser);
 }