public MeshGroup(IMeshGroupGroupData data, string aniname) { //this.puppet = puppet; //this.anim = anim; this.data = data; this.aniname = aniname; maxFrame = data.GetMeshGroupMaxFrame(aniname); }
public MeshGroup(IMeshGroupGroupData data, string aniname) { //this.puppet = puppet; //this.anim = anim; this.data=data; this.aniname=aniname; maxFrame = data.GetMeshGroupMaxFrame(aniname); }
public MeshGroupGroup(IMeshGroupGroupData data) { this.data = data; }