/// <summary> /// Builds a grid using quads with shared vertices, and the origin in the bottom-left corner. /// </summary> public static void BuildSmoothGrid(this IMeshBuilder meshBuilder, float cellWidth, float cellLength, int segmentCount, Func <int, int, float> heightFunc, Func <int, int, QuadCorners, Color> colorFunc = null) { meshBuilder.BuildSmoothGrid(cellWidth, cellLength, segmentCount, segmentCount, heightFunc, colorFunc); }