示例#1
0
 private void SetGameOffset()
 {
     if (pcsx2Running)
     {
         if (GameHelper.GetCurrentElfFile(m.Read <byte>(new IntPtr(GameHelper.LUI_HEAP), false)) == GameHelper.CurrentElf.ONLINE)
         {
             label1.Text = "Online";
             gGameOffset = m.Read <int>(new IntPtr(GameHelper.ONLINE_PLAYER_POINTER), false) + 0x20000000;
         }
         if (GameHelper.GetCurrentElfFile(m.Read <byte>(new IntPtr(GameHelper.LUI_HEAP), false)) == GameHelper.CurrentElf.OFFLINE)
         {
             label1.Text = "Offline";
             gGameOffset = m.Read <int>(new IntPtr(GameHelper.OFFLINE_PLAYER_POINTER), false) + 0x20000000;
         }
     }
 }
示例#2
0
 private void SetGameOffset()
 {
     if (pcsx2Running)
     {
         int luiHeap = 0;
         try
         {
             luiHeap = m.Read <byte>(new IntPtr(GameHelper.LUI_HEAP), false);
         }
         catch (Win32Exception e)
         {
             var removeWarning = e.Message; // :)
         }
         //Online
         if (GameHelper.GetCurrentElfFile(luiHeap) == GameHelper.CurrentElf.ONLINE)
         {
             gGameOffset = m.Read <int>(new IntPtr(GameHelper.ONLINE_PLAYER_POINTER), false) + 0x20000000;
             if (m.Read <int>(new IntPtr(GameHelper.ONLINE_LOAD_STATE), false) == 5)
             {
                 loggedIn = true;
             }
             else
             {
                 loggedIn = false;
             }
         }
         //Offline
         else if (GameHelper.GetCurrentElfFile(luiHeap) == GameHelper.CurrentElf.OFFLINE)
         {
             gGameOffset = m.Read <int>(new IntPtr(GameHelper.OFFLINE_PLAYER_POINTER), false) + 0x20000000;
             if (m.Read <int>(new IntPtr(GameHelper.OFFLINE_LOAD_STATE), false) == 5)
             {
                 loggedIn = true;
             }
             else
             {
                 loggedIn = false;
             }
         }
         else
         {
             loggedIn = false;
         }
     }
 }