public NonBattleCommand(T internalCommand, ITwitchClient twitchClient, IMemoryAccessor memoryAccessor) { _internalCommand = internalCommand; _twitchClient = twitchClient; _memoryAccessor = memoryAccessor; }
public MenuColorAccessor(IMemoryAccessor memoryAccessor, IStatusHubEmitter statusHubEmitter, ILogger <MenuColorAccessor> logger) { _memoryAccessor = memoryAccessor; _statusHubEmitter = statusHubEmitter; _logger = logger; }
void ClosePfs() { accessor?.Dispose(); pfs?.Dispose(); pfs = null; accessor = null; }
/// <summary> /// Creates a PFSCReader /// </summary> /// <param name="va">An IMemoryAccessor containing the PFSC file</param> /// <exception cref="ArgumentException">Thrown when the accessor is not a view of a PFSC file.</exception> public PFSCReader(IMemoryAccessor va) { _accessor = va; _accessor.Read(0, out hdr); if (hdr.Magic != 0x43534650) { throw new ArgumentException("Not a PFSC file: missing PFSC magic"); } if (hdr.Unk4 != 0) { throw new ArgumentException($"Not a PFSC file: unknown data at 0x4 (expected 0, got {hdr.Unk4})"); } //if (hdr.Unk8 != 6) // throw new ArgumentException($"Not a PFSC file: unknown data at 0x8 (expected 6, got {hdr.Unk8})"); if (hdr.BlockSz != (int)hdr.BlockSz2) { throw new ArgumentException("Not a PFSC file: block size mismatch"); } var num_blocks = (int)(hdr.DataLength / hdr.BlockSz2); sectorMap = new long[num_blocks + 1]; _accessor.ReadArray(hdr.BlockOffsets, sectorMap, 0, num_blocks + 1); for (int i = 0; i < num_blocks; i++) { var sectorSz = sectorMap[i + 1] - sectorMap[i]; if (sectorSz > hdr.BlockSz2) { throw new ArgumentException($"Not a PFSC file: block {i} too big"); } } }
void LoadPfs(string filename) { pfs = MemoryMappedFile.CreateFromFile(filename, System.IO.FileMode.Open, mapName: null, 0, MemoryMappedFileAccess.Read); accessor = new MemoryMappedViewAccessor_(pfs.CreateViewAccessor(0, 0, MemoryMappedFileAccess.Read), true); using (var s = pfs.CreateViewStream(0, 0x5A0, MemoryMappedFileAccess.Read)) { header = PfsHeader.ReadFromStream(s); objectView1.ObjectPreview(header); pfsSeed.Text = header.Seed.ToHexCompact(); } xtsReader = accessor; UpdateHexView(); }
public MateriaAccessor(IMemoryAccessor memory) { _memory = memory; }
public GpAccessor(IMemoryAccessor memoryAccessor, ILogger <GpAccessor> logger) { _memoryAccessor = memoryAccessor; _logger = logger; }
public StatusAccessor(IMemoryAccessor memoryAccessor) { _memoryAccessor = memoryAccessor; }
public NameAccessor(IMemoryAccessor memoryAccessor, IGameMomentAccessor momentAccessor) { _memoryAccessor = memoryAccessor; _momentAccessor = momentAccessor; }
public BattleInfoAccessor(IMemoryAccessor memory) { _memory = memory; }
public InventoryAccessor(IMemoryAccessor memory) { _memory = memory; }
public SceneAccessor(IMemoryAccessor memoryAccessor) { _memoryAccessor = memoryAccessor; }
public EquipmentAccessor(IMemoryAccessor memoryAccessor) { _memoryAccessor = memoryAccessor; }
public GilAccessor(IMemoryAccessor memoryAccessor) { _memoryAccessor = memoryAccessor; }
public FileHandler(FileIO fileReader, IMemoryAccessor memory, VideoMemory videoMemory) { this.reader = fileReader; this.memory = memory; this.videoMemory = videoMemory; }
public GilAccessor(IMemoryAccessor memoryAccessor, ILogger <GameMomentAccessor> logger) { _memoryAccessor = memoryAccessor; _logger = logger; }