public virtual void Local_SecondaryFire(ViewModel vm, ItemRepresentation itemRep, IMeleeWeaponItem itemInstance, ref HumanController.InputSample sample) { RaycastHit raycastHit; Character character = itemInstance.character; if (character == null) { return; } if (Physics.SphereCast(character.eyesRay, 0.3f, out raycastHit, this.GetRange(), 406721553)) { IDBase component = raycastHit.collider.gameObject.GetComponent <IDBase>(); if (component) { NetEntityID netEntityID = NetEntityID.Get(component); if (component.GetLocal <RepairReceiver>() != null && netEntityID != NetEntityID.unassigned) { if (vm) { vm.PlayFireAnimation(); } itemInstance.QueueSwingSound(Time.time + this.swingSoundDelay); itemRep.Action <NetEntityID>(2, uLink.RPCMode.Server, netEntityID); } } } }
public virtual void Local_FireWeapon(ViewModel vm, ItemRepresentation itemRep, IMeleeWeaponItem itemInstance, ref HumanController.InputSample sample) { this.StartSwingWorldAnimations(itemRep); if (vm != null) { vm.PlayFireAnimation(); } itemInstance.QueueSwingSound(Time.time + this.swingSoundDelay); itemInstance.QueueMidSwing(Time.time + this.midSwingDelay); if (itemRep.networkViewIsMine) { itemRep.Action(3, RPCMode.Server); } }
public virtual void Local_SecondaryFire(ViewModel vm, ItemRepresentation itemRep, IMeleeWeaponItem itemInstance, ref HumanController.InputSample sample) { RaycastHit hit; Character character = itemInstance.character; if ((character != null) && Physics.SphereCast(character.eyesRay, 0.3f, out hit, this.GetRange(), 0x183e1411)) { IDBase component = hit.collider.gameObject.GetComponent <IDBase>(); if (component != null) { NetEntityID argument = NetEntityID.Get((MonoBehaviour)component); if ((component.GetLocal <RepairReceiver>() != null) && (argument != NetEntityID.unassigned)) { if (vm != null) { vm.PlayFireAnimation(); } itemInstance.QueueSwingSound(Time.time + this.swingSoundDelay); itemRep.Action <NetEntityID>(2, RPCMode.Server, argument); } } } }