public override void StartConveyer(IMechanic mechanic) { //ConveyerMove(); base.StartConveyer(mechanic); }
public MechanicManager(IMechanic mechanic) { _IMechanic = mechanic; }
public MechanicController(IMechanic mechanicManager) { _mechanicManager = mechanicManager; }
public IData Get(IMechanic mechanic) { return(null); }
public IData Set(IMechanic mechanic, IData instance) { return(null); }
public IAction Get(IMechanic mechanic) { return(null); }
public IAction Set(IMechanic mechanic, IAction instance) { return(null); }
// Use this for initialization void Start() { _mech = GetComponentInParent <IMechanic>(); }