public MatchmakingQueueListener(GameFormat format, AsyncConcurrentQueue <QueuedMatchRequestModel> inQueue, AsyncConcurrentQueue <QueuedMatchResponseModel> outQueue, IMatchmakingAlgorithm matchmakingAlgorithm, ILogger <MatchmakingQueueListener> logger) { _format = format; _formatName = Enum.GetName(typeof(GameFormat), _format); _inQueue = inQueue; _outQueue = outQueue; _matchmakingAlgorithm = matchmakingAlgorithm; _logger = logger; _requestBuffer = new ConcurrentDictionary <Guid, QueuedMatchRequestModel>(); }
public MatchmakingQueueListenerFactory(IQueueManager queueManager, IMatchmakingAlgorithm matchmakingAlgorithm, ILogger <MatchmakingQueueListener> logger) { _queueManager = queueManager; _matchmakingAlgorithm = matchmakingAlgorithm; _logger = logger; }