示例#1
0
        protected override void Handle(Client client, AtPacket packet)
        {
            if (client.Character == null)
            {
                return;
            }

            Character character = client.Character;

            if (packet.CharacterId != character.Id)
            {
                return;
            }

            Map  map       = _mapFactory.CreateMap(packet.MapId);
            Map  source    = character.Map;
            bool mapChange = character.Map == null || character.Map.Id != packet.MapId;

            map.AddEntity(character);
            character.Position = new Position(packet.PositionX, packet.PositionY);

            if (mapChange)
            {
                _eventManager.Emit(new MapChangeEvent(client)
                {
                    Character   = client.Character,
                    Source      = source,
                    Destination = map
                });
            }
        }
示例#2
0
        protected override void Handle(Client client, CMapPacket packet)
        {
            if (!packet.IsBaseMap)
            {
                _logger.Debug("Is base map");
                return;
            }

            Map destination = _mapFactory.CreateMap(packet.MapId);

            if (client.Character.Map?.Id == destination.Id)
            {
                return;
            }

            Map source = client.Character.Map;

            destination.AddEntity(client.Character);

            if (source != null)
            {
                _eventManager.Emit(new MapChangeEvent(client)
                {
                    Character   = client.Character,
                    Source      = source,
                    Destination = destination
                });
            }
        }
示例#3
0
        public void Map_Factory_Create_Correct_Map()
        {
            Map map = _mapFactory.CreateMap(1);

            Check.That(map).IsNotNull();
            Check.That(map.Id).Is(1);
            Check.That(map.Name).Is("NosVille");
            Check.That(map.Height).Is <short>(180);
            Check.That(map.Width).Is <short>(160);
        }
示例#4
0
        /// <summary>
        /// Initializes maps with startup values like mobs, npc, areas, obelisks etc.
        /// </summary>
        private void InitMaps()
        {
            _mapDefinitions = _mapsLoader.LoadMapDefinitions();
            foreach (var mapDefinition in _mapDefinitions.Maps)
            {
                var config = _mapsLoader.LoadMapConfiguration(mapDefinition.Id);

                if (mapDefinition.CreateType == CreateType.Default)
                {
                    config.Obelisks = _mapsLoader.GetObelisks(mapDefinition.Id);

                    var map = _mapFactory.CreateMap(mapDefinition.Id, mapDefinition, config);
                    if (Maps.TryAdd(mapDefinition.Id, map))
                    {
                        _logger.LogInformation($"Map {map.Id} was successfully loaded.");
                    }
                }
            }
        }
示例#5
0
        /// <summary>
        /// Initializes maps with startup values like mobs, npc, areas, obelisks etc.
        /// </summary>
        private void InitMaps()
        {
            _mapDefinitions = _mapsLoader.LoadMapDefinitions();
            foreach (var mapDefinition in _mapDefinitions.Maps)
            {
                var config = _mapsLoader.LoadMapConfiguration(mapDefinition.Id);

                if (mapDefinition.CreateType == CreateType.Default)
                {
                    var map = _mapFactory.CreateMap(mapDefinition.Id, mapDefinition, config, _mapsLoader.GetObelisks(mapDefinition.Id));
                    map.GameWorld = this;
                    if (Maps.TryAdd(mapDefinition.Id, map))
                    {
                        _logger.LogInformation("Map {id} was successfully loaded.", map.Id);
                    }
                }

                AvailableMapIds.Add(mapDefinition.Id);
            }
        }
示例#6
0
        protected override void Handle(Client client, CMapPacket packet)
        {
            if (!packet.IsBaseMap)
            {
                _logger.Debug("Is base map");
                return;
            }

            Map destination = _mapFactory.CreateMap(packet.MapId);

            if (client.Character?.Map?.Id == destination.Id)
            {
                return;
            }

            Map source = client.Character.Map;

            destination.AddEntity(client.Character);

            if (source != null)
            {
                _eventManager.Emit(new MapChangeEvent(client)
                {
                    Character   = client.Character,
                    Source      = source,
                    Destination = destination
                });
            }

            Raid raid = client.Character.Raid;

            if (raid != null && raid.Status == RaidStatus.Successful && !raid.TeleportedAway)
            {
                raid.TeleportedAway = true;
                _eventManager.Emit(new RaidStatusChangedEvent(client)
                {
                    Raid = raid
                });
            }
        }
示例#7
0
        protected override void Process(IClient client, At packet)
        {
            IMap map = mapFactory.CreateMap(packet.MapId);

            if (map == null)
            {
                Logger.Error($"Failed to create map {packet.MapId}");
                return;
            }

            IMap currentMap = client.Character.Map;

            if (currentMap != null)
            {
                eventPipeline.Emit(new MapLeaveEvent(client, currentMap));
            }

            client.Character.Position  = packet.Position;
            client.Character.Direction = packet.Direction;

            map.AddEntity(client.Character);
            eventPipeline.Emit(new MapJoinEvent(client, map));
        }
示例#8
0
        public void FileNew()
        {
            var dialog = _newFileDialogFactory();

            if (_windowManager.ShowDialog(dialog) != true || dialog.Height <= 0 || dialog.Width <= 0)
            {
                return;
            }

            _logger.LogInformation("New map [{width};{height}]", dialog.Width, dialog.Height);

            var tab = _editorTabFactory();

            tab.Map         = _mapFactory.CreateMap(dialog.Width, dialog.Height);
            tab.DisplayName = $"Untitled{++untitledIndex}.map";

            Items.Add(tab);
            ActivateItem(tab);

            if (Items.Count == 1)
            {
                NotifyOfPropertyChange(nameof(HasOpenTabs));
            }
        }