public ItemsGenerator(ITypeAndAmountPercentileSelector typeAndAmountPercentileSelector, IMundaneItemGeneratorRuntimeFactory mundaneItemGeneratorFactory, IPercentileSelector percentileSelector, IMagicalItemGeneratorRuntimeFactory magicalItemGeneratorFactory, IRangeAttributesSelector rangeAttributesSelector) { this.typeAndAmountPercentileSelector = typeAndAmountPercentileSelector; this.mundaneItemGeneratorFactory = mundaneItemGeneratorFactory; this.percentileSelector = percentileSelector; this.magicalItemGeneratorFactory = magicalItemGeneratorFactory; this.rangeAttributesSelector = rangeAttributesSelector; }
public EncounterTreasureGenerator(ICoinGenerator coinGenerator, IGoodsGenerator goodsGenerator, IItemsGenerator itemsGenerator, IAdjustmentSelector adjustmentSelector, IBooleanPercentileSelector booleanPercentileSelector, ICollectionSelector collectionSelector, IMagicalItemGeneratorRuntimeFactory magicalItemGeneratorRuntimeFactory, IMundaneItemGeneratorRuntimeFactory mundaneItemGeneratorRuntimeFactory) { this.coinGenerator = coinGenerator; this.goodsGenerator = goodsGenerator; this.itemsGenerator = itemsGenerator; this.adjustmentSelector = adjustmentSelector; this.booleanPercentileSelector = booleanPercentileSelector; this.collectionSelector = collectionSelector; this.magicalItemGeneratorRuntimeFactory = magicalItemGeneratorRuntimeFactory; this.mundaneItemGeneratorRuntimeFactory = mundaneItemGeneratorRuntimeFactory; subTypeRegex = new Regex(RegexConstants.DescriptionPattern); itemTypeRegex = new Regex(RegexConstants.ItemTypePattern); itemBonusRegex = new Regex(RegexConstants.ItemBonusPattern); specialAbilityRegex = new Regex(RegexConstants.SpecialAbilitiesPattern); traitRegex = new Regex(RegexConstants.TraitPattern); }
public void Setup() { mockMagicalItemGenerators = new Dictionary <string, Mock <MagicalItemGenerator> >(); mockMagicalItemGenerators[ItemTypeConstants.Armor] = new Mock <MagicalItemGenerator>(); mockMagicalItemGenerators[ItemTypeConstants.Potion] = new Mock <MagicalItemGenerator>(); mockMagicalItemGenerators[ItemTypeConstants.Ring] = new Mock <MagicalItemGenerator>(); mockMagicalItemGenerators[ItemTypeConstants.Rod] = new Mock <MagicalItemGenerator>(); mockMagicalItemGenerators[ItemTypeConstants.Scroll] = new Mock <MagicalItemGenerator>(); mockMagicalItemGenerators[ItemTypeConstants.Staff] = new Mock <MagicalItemGenerator>(); mockMagicalItemGenerators[ItemTypeConstants.Wand] = new Mock <MagicalItemGenerator>(); mockMagicalItemGenerators[ItemTypeConstants.Weapon] = new Mock <MagicalItemGenerator>(); mockMagicalItemGenerators[ItemTypeConstants.WondrousItem] = new Mock <MagicalItemGenerator>(); factory = new MagicalItemGeneratorRuntimeFactory(mockMagicalItemGenerators[ItemTypeConstants.Armor].Object, mockMagicalItemGenerators[ItemTypeConstants.Potion].Object, mockMagicalItemGenerators[ItemTypeConstants.Ring].Object, mockMagicalItemGenerators[ItemTypeConstants.Rod].Object, mockMagicalItemGenerators[ItemTypeConstants.Scroll].Object, mockMagicalItemGenerators[ItemTypeConstants.Staff].Object, mockMagicalItemGenerators[ItemTypeConstants.Wand].Object, mockMagicalItemGenerators[ItemTypeConstants.Weapon].Object, mockMagicalItemGenerators[ItemTypeConstants.WondrousItem].Object); }