// Use this for initialization protected override void Init() { base.Init(); if (m_FloatExtracted == null) { m_FloatExtracted = new IMLFloat(); } }
/// <summary> /// Updates Feature values /// </summary> /// <returns></returns> public object UpdateFeature() { float valueToOutput = GetInputValue <float>("inputFloat", this.inputFloat); if (m_FloatExtracted == null) { m_FloatExtracted = new IMLFloat(); } m_FloatExtracted.SetValue(valueToOutput); return(this); }