public bool Init(ILogicUI logicUI, object obj) { SceneObjMgr.Instance.SetShowType(ShowFlagType.SHOW_PING); m_LogicUI = (SceneLogicUI)logicUI; AddStartCount(); SceneMain.Instance.StartInnerCoroutine(MainInitProcedure(obj)); return(true); }
//bool b public bool Init(ILogicUI logicUI, object obj) { SceneObjMgr.Instance.SetShowType(ShowFlagType.SHOW_NONE); m_LogicUI = (HallLogicUI)logicUI; HallRunTimeInfo.Init(this); NetServices.Instance.CmdHandler = this; State = HallState.HALL_WAIT; return(true); }
public bool Init(ILogicUI logicUI, object obj) { if (RuntimeInfo.CheckResDirExists() == false) { NativeInterface.ShowMsg("start_error", 100); return(false); } System.Threading.Thread th = new System.Threading.Thread(new System.Threading.ThreadStart(DownLoadThread)); th.Start(); m_State = UpdateState.UPDATE_INIT; m_UpdateUI = (UpdateLogicUI)logicUI; return(true); }
public bool Init(ILogicUI logicUI, object obj) { m_LogicUI = (InitLogicUI)logicUI; SceneMain.Instance.StartInnerCoroutine(MainInitProcedure(null)); return(true); }