示例#1
0
 public void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.GetComponent <ILockable>() != null)
     {
         ILockable lockable = collision.GetComponent <ILockable>();
         if ((lockable as ShipLocked).GetCamp() != GetCamp())
         {
             lockable.CancelLock();
             targetList.Remove((lockable as MonoBehaviour).transform);
         }
     }
 }