private static LocationStateEntity ToEntity(ILocationState location, string cmdrName, string version) { return(new LocationStateEntity { CommanderName = cmdrName, GameVersion = version, TimeStamp = location.TimeStamp, StarSystem_Name = location.StarSystem?.Name, StarSystem_Coords_X = location.StarSystem?.Coords[0] ?? 0, StarSystem_Coords_Y = location.StarSystem?.Coords[1] ?? 0, StarSystem_Coords_Z = location.StarSystem?.Coords[2] ?? 0, Body_Name = location.Body?.Name, Body_Type = location.Body?.Type, Body_Docked = location.Body?.Docked, SurfaceLocation_Landed = location.SurfaceLocation?.Landed, SurfaceLocation_Latitude = location.SurfaceLocation?.Latitude, SurfaceLocation_Longitude = location.SurfaceLocation?.Longitude, Station_Name = location.Station?.Name, Station_Type = location.Station?.Type, SignalSource_Threat = location.SignalSource?.Threat, SignalSource_Type_Symbol = location.SignalSource?.Type.Symbol, SignalSource_Type_Text = location.SignalSource?.Type.Text }); }
public void ChangeState(string stateName) { if (this.CurrentState.Name == stateName) { return; } var newState = this.Locations.Find(l => l.Name == stateName); this.CurrentState = newState; }