internal static string GetLocalizationParam(string ParamName, GameObject root)
        {
            string text = null;

            if ((bool)root)
            {
                MonoBehaviour[] components = root.GetComponents <MonoBehaviour>();
                int             i          = 0;
                for (int num = components.Length; i < num; i++)
                {
                    ILocalizationParamsManager localizationParamsManager = components[i] as ILocalizationParamsManager;
                    if (localizationParamsManager != null)
                    {
                        text = localizationParamsManager.GetParameterValue(ParamName);
                        if (text != null)
                        {
                            return(text);
                        }
                    }
                }
            }
            int j = 0;

            for (int count = ParamManagers.Count; j < count; j++)
            {
                text = ParamManagers[j].GetParameterValue(ParamName);
                if (text != null)
                {
                    return(text);
                }
            }
            return(null);
        }
 //=================
 public static void ApplyLocalizationParams(ref string translation, ILocalizationParamsManager ParamManager, bool allowLocalizedParameters = true)
 {
     ApplyLocalizationParams(ref translation,
                             (p) =>
     {
         return(ParamManager.GetParameterValue(p));
     }
                             , allowLocalizedParameters);
 }