public ILoadState CreateLoadTask(string[] assetPaths, OnLoadTaskComplete onTaskComplete, int priority, ELoaderType loaderType) { ILoadTask task = GetTask(); task.AddTaskCallBack(onTaskComplete); int loaderCount = assetPaths == null ? 0 : assetPaths.Length; //set loader count first, then the task could check if completed... task.SetLoaderCount(loaderCount); if (assetPaths != null) { for (int i = 0; i < assetPaths.Length; i++) { ILoader loader = GetLoader(assetPaths[i], priority, loaderType); loader.AddTask(task); } } ILoadState state = GetState(); state.SetTask(task); return(state); }
public void SetTask(ILoadTask task) { m_Task = task; m_IsDone = false; m_Task.AddTaskCallBack(OnTaskComplete); }