// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); var gameController = FindObjectOfType <GameControllerScript>(); listenerCollision = gameController; listenerAttack = gameController; }
public void removeListenerOfActionOfCollision(IListenerOfActionOfCollision listener) { listeners.Remove(listener); }
public void removeListenerOfActionOfCollision(IListenerOfActionOfCollision listener) { this.listener = null; }
public void addListenerOfActionOfCollision(IListenerOfActionOfCollision listener) { listeners.Add(listener); }
public void addListenerOfActionOfCollision(IListenerOfActionOfCollision listener) { this.listener = listener; }