void Start() { attackLevel = new TotalLeveler(); attackLevel.PropertyChanged += Leveler_PropertyChanged; spellLevel = new TotalLeveler(); spellLevel.PropertyChanged += Leveler_PropertyChanged; defenseLevel = new TotalLeveler(); defenseLevel.PropertyChanged += Leveler_PropertyChanged; agilityLevel = new TotalLeveler(); agilityLevel.PropertyChanged += Leveler_PropertyChanged; UpdateVisuals(); }
private void Start() { leveler = new TotalLeveler(); leveler.PropertyChanged += Leveler_PropertyChanged; UpdateVisuals(); }