void Start()
    {
        attackLevel = new TotalLeveler();
        attackLevel.PropertyChanged += Leveler_PropertyChanged;

        spellLevel = new TotalLeveler();
        spellLevel.PropertyChanged += Leveler_PropertyChanged;

        defenseLevel = new TotalLeveler();
        defenseLevel.PropertyChanged += Leveler_PropertyChanged;

        agilityLevel = new TotalLeveler();
        agilityLevel.PropertyChanged += Leveler_PropertyChanged;

        UpdateVisuals();
    }
示例#2
0
 private void Start()
 {
     leveler = new TotalLeveler();
     leveler.PropertyChanged += Leveler_PropertyChanged;
     UpdateVisuals();
 }