private void CurrentTetrominoOnLanded(int numOfMoves) { int linesCleard = _grid.ClearFullLines(); if (linesCleard > 0) { _gameState.LinesCleared += linesCleard; _gameState.Level = _levelManager.GetCurrentLevel(); _soundManager.PlayLineClearedSound(); } _gameState.Score += _scoreCalculator.GetScoreForClearedLines(linesCleard) + _scoreCalculator.GetScoreForTetromino(numOfMoves); UnbindCurrentTetromino(); _currentTetromino = _nextTetromino; InitializeCurrentTetromino(); _nextTetromino = CreateTetromino(); SetUpPreview(); }