public virtual void StopPlayMode(ILevelEditor levelEditor) { DestroyPlayer(); StopPlayModeObjects(); ToggleEditorCamera(true); isPlaying = false; OnStopPlayMode?.Invoke(); }
public virtual void StartPlayMode(ILevelEditor levelEditor) { SpawnPlayModeObjects(); StartPlayModeObjects(); ToggleEditorCamera(false); isPlaying = true; OnStartPlayMode?.Invoke(); }
public void StopPlayMode(ILevelEditor levelEditor) { List <ILevelEditorObject> allObjects = levelEditor.ObjectManager.GetAllObjects(); for (int i = 0; i < allObjects.Count; i++) { allObjects[i].StopPlayMode(); } IsPlaying = false; OnStopPlayMode?.Invoke(); }
protected virtual void SetLevelEditor(ILevelEditor l) { if (realLevelEditor != null) { realLevelEditor.SaveManager.OnLevelLoading -= OnLevelLoading; realLevelEditor.SaveManager.OnLevelLoaded -= OnLevelLoaded; realLevelEditor.ObjectManager.OnCreatedObject -= OnObjectManagerCreatedObject; realLevelEditor.ObjectManager.OnDeletedObject -= OnObjectManagerDeleteObject; realLevelEditor.Selection.OnSelectionChanged -= OnSelectionChanged; realLevelEditor = null; } if (l != null) { realLevelEditor = l; l.SaveManager.OnLevelLoading += OnLevelLoading; l.SaveManager.OnLevelLoaded += OnLevelLoaded; l.ObjectManager.OnCreatedObject += OnObjectManagerCreatedObject; l.ObjectManager.OnDeletedObject += OnObjectManagerDeleteObject; l.Selection.OnSelectionChanged += OnSelectionChanged; treeControl.SetItems(l.ObjectManager.GetAllObjects()); } }
/// <summary> /// Sets the editor that is currently connected to LevelManager. /// </summary> public void SetEditor(ILevelEditor editor) { this.editor = editor; }