public ServiceBusEventController(IEventTransport transport, ISettingsProvider settingsProvider) { //TODO : Add Factory method to choose map provider this.mapController = new WireGeoRoomController(settingsProvider); this.OnRoomSensorChanged += this.mapController.OnRoomSensorChanged; this.OnRoomScheduleStatusChanged += this.mapController.OnRoomScheduleStatusChanged; string levelId = settingsProvider.GetPropertyValue(SettingsConst.DefaultLevel_PropertyName); this.levelConfig = settingsProvider.GetLevelConfig(levelId); this.transport = transport; // Check if settings loaded or wait until Configuration will be ready for that if (this.levelConfig.isLoaded) { InitTransport(); } else { this.levelConfig.OnSettingsLoaded += LevelConfig_OnSettingsLoaded; } StartUpdateTimer(); }
public override void Execute() { gameCamera.gameObject.GetComponent <CameraView> ().ResetPosition(); ILevelConfig level = config.getLevel(gameModel.level); Vector3 dest = screenUtil.FillFrustum(level.width * 5f, level.height * 5f); gameCamera.gameObject.GetComponent <CameraView> ().GoToPosition(dest); }
public void Connect(ILevelConfig levelConfig) { this.levelConfig = levelConfig; if (this.levelConfig.isLoaded) // Check if settings ready { Connect(); } else { this.levelConfig.OnSettingsLoaded += LevelConfig_OnSettingsLoaded; } }
public ILevelConfig GetLevelConfig(string levelId) { ILevelConfig cfg = LevelConfig.ContainsKey(levelId) ? LevelConfig[levelId] : null; if (cfg == null) { cfg = new LevelXmlConfig(this, levelId); cfg.OnSettingsLoaded += Cfg_OnSettingsLoaded; LevelConfig[levelId] = cfg; } return(cfg); }
public ILevelConfig[] EndConfig() { var list = new List <ILevelConfig>(); ILevelConfig curLevel = this; while (curLevel != null) { list.Add(curLevel); curLevel = curLevel.LevelUp; } list.Reverse(); return(list.ToArray()); }
public void SelectTestLevelWithIndex(int level) // maybe pass in levels by an index? or by name { if (level == 1) { selectedLevel = new BounceLevelConfig(); } else if (level == 2) { selectedLevel = new HexLevelConfig(); } else if (level == 3) { selectedLevel = new LavaLevelConfig(); } CheckLoadButtonAvailability(); }
public override void Execute() { Vector3 center = Vector3.zero; GameObject gameField; //setup the game field if (injectionBinder.GetBinding <GameObject> (GameElement.GAME_FIELD) == null) { gameField = new GameObject(GameElement.GAME_FIELD.ToString()); gameField.transform.localPosition = center; gameField.transform.parent = contextView.transform; //Bind it so we can use it elsewhere injectionBinder.Bind <GameObject> ().ToValue(gameField).ToName(GameElement.GAME_FIELD); } else { gameField = injectionBinder.GetInstance <GameObject>(GameElement.GAME_FIELD); } GameObject evenTile = Resources.Load <GameObject> ("EvenTile"); GameObject oddTile = Resources.Load <GameObject> ("OddTile"); //Create tiles ILevelConfig level = config.getLevel(gameModel.level); int w = level.width; int h = level.height; float halfW = (float)w * .5f; float halfH = (float)h * .5f; int a = 0; for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { a++; float zPos = ((float)x + .5f - halfW) * level.magnifier; float xPos = ((float)y + .5f - halfH) * level.magnifier; GameObject tile = (a % 2 == 0) ? evenTile : oddTile; GameObject newTile = GameObject.Instantiate(tile, new Vector3(xPos, 0f, zPos), Quaternion.identity) as GameObject; newTile.transform.parent = gameField.transform; } } }
private ILevelConfig CreateFromOverride(LevelOverride lvlOverride, ILevelConfig template = null) { var level = lvlOverride.Level; var result = template?.Clone() ?? new LevelConfig(); result.LevelIndex = lvlOverride.LevelIndex.Value; result.IsFromAbstract = false; result.NumberId = (lvlOverride.Parent as NumberingInstance).NumberID.Value; result.StartValue = lvlOverride.StartOverrideNumberingValue?.Val?.Value ?? result.StartValue; if (level != null) { result.NumberingFormat = level.NumberingFormat?.Val?.Value ?? result.NumberingFormat; result.ParagraphStyleId = level.ParagraphStyleIdInLevel?.Val?.Value ?? result.ParagraphStyleId; result.Text = level.LevelText?.Val?.Value ?? result.Text; } return(result); }
public override void Execute() { ILevelConfig levelConfig = gameConfig.getLevel(gameModel.level); gameModel.currentLevel = new LevelModel(levelConfig); var halfW = (float)gameModel.currentLevel.width * .5f; var halfH = (float)gameModel.currentLevel.height * .5f; int enemyCount = gameModel.currentLevel.enemies.Count; for (int a = 0; a < enemyCount; a++) { var enemy = (ObjectStatus)gameModel.currentLevel.enemies[a]; float xPos = (enemy.y + .5f - halfH) * gameModel.currentLevel.magnifier; float zPos = (enemy.x + .5f - halfW) * gameModel.currentLevel.magnifier; Vector3 pos = new Vector3(xPos, 0f, zPos); createEnemySignal.Dispatch(enemy, 1, pos); } createPlayerSignal.Dispatch(); }
public void AddConfig(ILevelConfig config) { this.configs.Add(config.GetType(), config); }
protected void recordPresentedConfig(ILevelConfig para_config) { if(acResultData == null) { acResultData = new ActivityResult(); } acResultData.addPresentedContent(para_config); Debug.Log("Registered Presented Content"); }
public void SelectTestLevel() { selectedLevel = new TestLevelConfig(); CheckLoadButtonAvailability(); }
public void addPresentedContent(ILevelConfig para_presentedConfig) { if(presentedContentList == null) { presentedContentList = new List<ILevelConfig>(); } presentedContentList.Add(para_presentedConfig); }
private IEnumerable <(ILevelConfig, LevelOverride)> FindMatchingLevelOverride(ILevelConfig identationConfig, IEnumerable <LevelOverride> levelOverrides) { var level = levelOverrides.Where(y => y.LevelIndex.Value == identationConfig.LevelIndex).SingleOrDefault(); if (level != null) { return(Enumerable.Repeat((identationConfig, level), 1)); } else { return(Enumerable.Empty <(ILevelConfig, LevelOverride)>()); } }
public void Connect(ILevelConfig SettingsProvider) { throw new NotImplementedException(); }
public LevelModel(ILevelConfig config) { _config = config; Reset(); }