internal void HandleClientToGamePhaseTransition(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { logger.Info("Handling Client to Game Phase Transition!"); var modifications = modificationLoader.EnumerateModifications(); int compilationsRemaining = modifications.Count; foreach (var modification in modifications) { var resolutionChain = resolutionChainsByModificationName.GetOrAdd( modification.RepositoryName, add => new CompletionChain(cancellationToken => leagueBuildUtilities.ResolveModification(modification, cancellationToken)) ); var compilationChain = compilationChainsByModificationName.GetOrAdd( modification.RepositoryName, add => new CompletionChain(cancellationToken => leagueBuildUtilities.CompileModification(modification, cancellationToken)) ); var resolutionLink = resolutionChain.CreateLink("resolution_" + DateTime.Now.ToFileTimeUtc()); var compilationLink = compilationChain.CreateLink("compilation_" + DateTime.Now.ToFileTimeUtc()); resolutionLink.Tail(compilationLink.StartAndWaitForChain); compilationLink.Tail(() => { logger.Info("Compilation counter at " + compilationsRemaining); if (Interlocked.Decrement(ref compilationsRemaining) == 0) { var gameModifications = leagueBuildUtilities.LinkGameModifications(modifications); trinketSpawner.SpawnTrinket( session.GetProcessOrNull(LeagueProcessType.GameClient), leagueTrinketSpawnConfigurationFactory.GetGameConfiguration(gameModifications) ); } }); resolutionChain.StartNext(resolutionLink); } }
protected virtual void OnPhaseChanged(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { LeagueSessionPhaseChangedHandler handler = PhaseChanged; if (handler != null) { handler(session, e); } }
protected virtual void OnProcessLaunched(ILeagueSession session, LeagueSessionProcessLaunchedArgs e) { LeagueSessionProcessLaunchedHandler handler = ProcessLaunched; if (handler != null) { handler(session, e); } }
internal void HandleSessionProcessLaunched(ILeagueSession session, LeagueSessionProcessLaunchedArgs e) { logger.Info("Process Launched " + e.Type + ": " + e.Process.Id); LeagueSessionProcessLaunchedHandler handler; if (processLaunchedHandlers.TryGetValue(e.Type, out handler)) { handler(session, e); } }
internal void HandleSessionPhaseChanged(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { logger.Info("Phase Change from " + e.Previous + " to " + e.Current); PhaseChangeHandler handler; if (phaseChangeHandlers.TryGetValue(new PhaseChange(e.Previous, e.Current), out handler)) { handler(session, e); } }
internal void HandleUninitializedToPreclientPhaseTransition(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { logger.Info("Handling Uninitialized to Preclient Phase Transition!"); var modifications = modificationLoader.EnumerateModifications(); foreach (var modification in modifications) { var resolutionChain = resolutionChainsByModificationName.GetOrAdd( modification.RepositoryName, add => new CompletionChain(cancellationToken => leagueBuildUtilities.ResolveModification(modification, cancellationToken)) ); var compilationChain = compilationChainsByModificationName.GetOrAdd( modification.RepositoryName, add => new CompletionChain(cancellationToken => leagueBuildUtilities.CompileModification(modification, cancellationToken)) ); var resolutionLink = resolutionChain.CreateLink("resolution_" + DateTime.Now.ToFileTimeUtc()); var compilationLink = compilationChain.CreateLink("compilation_" + DateTime.Now.ToFileTimeUtc()); resolutionLink.Tail(compilationLink.StartAndWaitForChain); resolutionChain.StartNext(resolutionLink); } radsService.Suspend(); }
private void HandlePhaseContextPhaseChanged(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { OnPhaseChanged(this, e); }
internal void HandleUninitializedToPreclientPhaseTransition(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { logger.Info("Handling Uninitialized to Preclient Phase Transition!"); var modifications = modificationLoader.EnumerateModifications(); foreach (var modification in modifications) { var resolutionChain = resolutionChainsByModificationName.GetOrAdd( modification.RepositoryName, add => new CompletionChain(cancellationToken => leagueBuildUtilities.ResolveModification(modification, cancellationToken)) ); var compilationChain = compilationChainsByModificationName.GetOrAdd( modification.RepositoryName, add => new CompletionChain(cancellationToken => leagueBuildUtilities.CompileModification(modification, cancellationToken)) ); var resolutionLink = resolutionChain.CreateLink("resolution_" + DateTime.Now.ToFileTimeUtc()); var compilationLink = compilationChain.CreateLink("compilation_" + DateTime.Now.ToFileTimeUtc()); resolutionLink.Tail(compilationLink.StartAndWaitForChain); resolutionChain.StartNext(resolutionLink); } radsService.Suspend(); }
internal void HandleClientToGamePhaseTransition(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { logger.Info("Handling Client to Game Phase Transition!"); var modifications = modificationLoader.EnumerateModifications(); int compilationsRemaining = modifications.Count; foreach (var modification in modifications) { var resolutionChain = resolutionChainsByModificationName.GetOrAdd( modification.RepositoryName, add => new CompletionChain(cancellationToken => leagueBuildUtilities.ResolveModification(modification, cancellationToken)) ); var compilationChain = compilationChainsByModificationName.GetOrAdd( modification.RepositoryName, add => new CompletionChain(cancellationToken => leagueBuildUtilities.CompileModification(modification, cancellationToken)) ); var resolutionLink = resolutionChain.CreateLink("resolution_" + DateTime.Now.ToFileTimeUtc()); var compilationLink = compilationChain.CreateLink("compilation_" + DateTime.Now.ToFileTimeUtc()); resolutionLink.Tail(compilationLink.StartAndWaitForChain); compilationLink.Tail(() => { logger.Info("Compilation counter at " + compilationsRemaining); if (Interlocked.Decrement(ref compilationsRemaining) == 0) { var gameModifications = leagueBuildUtilities.LinkGameModifications(modifications); trinketSpawner.SpawnTrinket( session.GetProcessOrNull(LeagueProcessType.GameClient), leagueTrinketSpawnConfigurationFactory.GetGameConfiguration(gameModifications) ); } }); resolutionChain.StartNext(resolutionLink); } }
internal void HandleSessionPhaseChanged(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { logger.Info("Phase Change from " + e.Previous + " to " + e.Current); PhaseChangeHandler handler; if (phaseChangeHandlers.TryGetValue(new PhaseChange(e.Previous, e.Current), out handler)) { handler(session, e); } }
internal void HandleSessionProcessLaunched(ILeagueSession session, LeagueSessionProcessLaunchedArgs e) { logger.Info("Process Launched " + e.Type + ": " + e.Process.Id); LeagueSessionProcessLaunchedHandler handler; if (processLaunchedHandlers.TryGetValue(e.Type, out handler)) { handler(session, e); } }
public LeagueSessionCreatedArgs(ILeagueSession session) { this.session = session; }
public LeagueSessionCreatedArgs(ILeagueSession session) { this.session = session; }
private void HandlePhaseContextPhaseChanged(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { OnPhaseChanged(this, e); }
protected virtual void OnProcessLaunched(ILeagueSession session, LeagueSessionProcessLaunchedArgs e) { LeagueSessionProcessLaunchedHandler handler = ProcessLaunched; if (handler != null) handler(session, e); }
protected virtual void OnPhaseChanged(ILeagueSession session, LeagueSessionPhaseChangedArgs e) { LeagueSessionPhaseChangedHandler handler = PhaseChanged; if (handler != null) handler(session, e); }