public Layer(string name, ILayerHandler handler = null) : this() { Name = name; if (handler != null) { _Handler = handler; } }
public GenericModifier(ILayerHandler layerMan, IGraphicsHandler graphicsMan) { // Initialize the default modifier mapping _modifierActionMap = new Dictionary<ModifierType, ILayerModifier> { {ModifierType.BringToFront, new BringToFrontModifier(layerMan, graphicsMan)}, {ModifierType.SendToBack, new SendToBackModifier(layerMan, graphicsMan)}, {ModifierType.SendBackward, new SendBackwardModifier(layerMan, graphicsMan)} }; }
public SendToBackModifier(ILayerHandler manager, IGraphicsHandler graphics) : base(manager, graphics) { }
protected LayerModifierBase(ILayerHandler manager, IGraphicsHandler updater) { HandlerLayers = manager; HandlerGraphics = updater; }
public void Check(IGameState gs, ILayerHandler handler) { if (Action == null || ReferenceComparisons == null) { return; } foreach (Tuple <string, Tuple <LogicOperator, object> > kvp in ReferenceComparisons) { dynamic var = GameStateUtils.RetrieveGameStateParameter(gs, kvp.Item1); if (var == null) { return; } Console.WriteLine("Got him"); dynamic comparison = kvp.Item2.Item2; bool valid = false; switch (kvp.Item2.Item1) { case LogicOperator.GreaterThan: valid = Operator.GreaterThan(var, comparison); break; case LogicOperator.GreaterThanOrEqual: valid = Operator.GreaterThanOrEqual(var, comparison); break; case LogicOperator.LessThan: valid = Operator.LessThan(var, comparison); break; case LogicOperator.LessThanOrEqual: valid = Operator.LessThanOrEqual(var, comparison); break; case LogicOperator.Equal: valid = Operator.Equal(var, comparison); break; case LogicOperator.NotEqual: valid = Operator.NotEqual(var, comparison); break; default: break; } if (!valid) { return; } } switch (Action.Item1) { case ActionType.SetProperty: Tuple <string, object> vars = (Tuple <string, object>)Action.Item2; string str = vars.Item1; if (!str.StartsWith("_")) { str = "_" + str; } object var = vars.Item2; if (var is RealColor) { var = ((RealColor)var).Color; } ((ILogic)handler.Properties).Logic.SetValueFromString(str, var); //handler.Properties._PrimaryColor = (Color)Action.Item2; break; default: break; } }
public Layer(string name, ILayerHandler handler, OverrideLogicBuilder builder) : this(name, handler, builder.Create()) { }
public Layer(string name, ILayerHandler handler, Dictionary <string, IOverrideLogic> overrideLogic) : this(name, handler) { _OverrideLogic = overrideLogic; }
public Layer(string name, ILayerHandler handler = null) : this() { Name = name; Handler = handler ?? Handler; }
private void Add(ILayerHandler handler) { handlers.Add(handler); }
public BringToFrontModifier(ILayerHandler manager, IGraphicsHandler graphics) : base(manager, graphics) { }