示例#1
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double radius       = GetRadius(layer);

            Layer2DCyl layerCyl = layer as Layer2DCyl;

            if (!ComputeRowNumberAndLength(layerCyl
                                           , out int firstRowLength, out int secondRowLength, out int rowNumber
                                           , out actualLength, out actualWidth))
            {
                return;
            }

            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            for (int i = 0; i < rowNumber; ++i)
            {
                double y = (offsetY + radius) + i * radius * Math.Sqrt(3.0);
                for (int j = 0; j < (i % 2 == 0 ? firstRowLength : secondRowLength); ++j)
                {
                    AddPosition(layer, new Vector2D(offsetX + ((i % 2 == 0) ? 0.0 : radius) + j * 2.0 * radius + radius, y));
                }
            }
        }
示例#2
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double boxLength    = GetBoxLength(layer);
            double boxWidth     = GetBoxWidth(layer);

            int sizeX = (int)Math.Floor(palletLength / boxLength);
            int sizeY = (int)Math.Floor(palletWidth / boxWidth);

            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            double spaceX = sizeX > 1 ? (actualLength - sizeX * boxLength) / (sizeX - 1) : 0.0;
            double spaceY = sizeY > 1 ? (actualWidth - sizeY * boxWidth) / (sizeY - 1) : 0.0;

            for (int i = 0; i < sizeX; ++i)
            {
                for (int j = 0; j < sizeY; ++j)
                {
                    AddPosition(layer
                                , new Vector2D(
                                    offsetX + i * (boxLength + spaceX)
                                    , offsetY + j * (boxWidth + spaceY)
                                    )
                                , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                }
            }
            // set spacing to ZERO i.e. no spacing with column layout
            layer.UpdateMaxSpace(spaceX, Name);
            layer.UpdateMaxSpace(spaceY, Name);
        }
示例#3
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double radius       = GetRadius(layer);
            double diameter     = 2.0 * radius;

            int sizeX = (int)Math.Floor(palletLength / diameter);
            int sizeY = (int)Math.Floor(palletWidth / diameter);

            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            double spaceX = sizeX > 1 ? (actualLength - sizeX * diameter) / (sizeX - 1) : 0.0;
            double spaceY = sizeY > 1 ? (actualWidth - sizeY * diameter) / (sizeY - 1) : 0.0;

            for (int j = 0; j < sizeY; ++j)
            {
                for (int i = 0; i < sizeX; ++i)
                {
                    AddPosition(layer
                                , new Vector2D(
                                    radius + offsetX + i * (diameter + spaceX)
                                    , radius + offsetY + j * (diameter + spaceY)
                                    ));
                }
            }
        }
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);

            throw new NotImplementedException();
        }
示例#5
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            // initialization
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double boxLength    = GetBoxLength(layer);
            double boxWidth     = GetBoxWidth(layer);

            // compute optimal layout by evaluating all spirale configurations
            int sizeX_area1 = 0, sizeY_area1 = 0, sizeX_area2 = 0, sizeY_area2 = 0;

            GetOptimalSizesXY(boxLength, boxWidth, palletLength, palletWidth
                              , out sizeX_area1, out sizeY_area1, out sizeX_area2, out sizeY_area2);

            // compute offsets
            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            // area1
            for (int i = 0; i < sizeX_area1; ++i)
            {
                for (int j = 0; j < sizeY_area1; ++j)
                {
                    AddPosition(layer
                                , new Vector2D(offsetX + i * boxLength, offsetY + j * boxWidth)
                                , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                    AddPosition(layer
                                , new Vector2D(palletLength - offsetX - i * boxLength, palletWidth - offsetY - j * boxWidth)
                                , HalfAxis.HAxis.AXIS_X_N, HalfAxis.HAxis.AXIS_Y_N);
                }
            }
            double spaceX_Area1 = actualLength - 2.0 * sizeX_area1 * boxLength;
            double spaceY_Area1 = actualWidth - 2.0 * sizeY_area1 * boxWidth;

            // area2
            for (int i = 0; i < sizeX_area2; ++i)
            {
                for (int j = 0; j < sizeY_area2; ++j)
                {
                    AddPosition(layer
                                , new Vector2D(palletLength - offsetX - i * boxWidth, offsetY + j * boxLength)
                                , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                    AddPosition(layer
                                , new Vector2D(offsetX + i * boxWidth, palletWidth - offsetY - j * boxLength)
                                , HalfAxis.HAxis.AXIS_Y_N, HalfAxis.HAxis.AXIS_X_P);
                }
            }

            double spaceX_Area2 = actualLength - 2.0 * sizeX_area2 * boxWidth;
            double spaceY_Area2 = actualWidth - 2.0 * sizeY_area2 * boxLength;
            double spaceX       = spaceX_Area1 > 0 ? spaceX_Area1 : spaceX_Area2;
            double spaceY       = spaceY_Area1 > 0 ? spaceY_Area1 : spaceY_Area2;

            layer.UpdateMaxSpace(Math.Min(spaceX, spaceY), Name);
        }
示例#6
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double boxLength    = GetBoxLength(layer);
            double boxWidth     = GetBoxWidth(layer);

            int maxSizeXLength = 0, maxSizeXWidth = 0, maxSizeYLength = 0, maxSizeYWidth = 0;

            GetSizeXY(boxLength, boxWidth, palletLength, palletWidth
                      , out maxSizeXLength, out maxSizeXWidth, out maxSizeYLength, out maxSizeYWidth);

            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            double spaceX       = maxSizeXLength + maxSizeXWidth > 1 ? (actualLength - (maxSizeXLength * boxLength + maxSizeXWidth * boxWidth)) / (maxSizeXLength + maxSizeXWidth - 1) : 0.0;
            double spaceYLength = maxSizeYLength > 1 ? (actualWidth - maxSizeYLength * boxWidth) / (maxSizeYLength - 1) : 0.0;
            double spaceYWidth  = maxSizeYWidth > 1 ? (actualWidth - maxSizeYWidth * boxLength) / (maxSizeYWidth - 1) : 0.0;

            for (int i = 0; i < maxSizeXLength / 2; ++i)
            {
                for (int j = 0; j < maxSizeYLength; ++j)
                {
                    AddPosition(
                        layer
                        , new Vector2D(
                            offsetX + i * (boxLength + spaceX)
                            , offsetY + j * (boxWidth + spaceYLength))
                        , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);

                    AddPosition(
                        layer
                        , new Vector2D(
                            palletLength - offsetX - i * (boxLength + spaceX)
                            , palletWidth - offsetY - j * (boxWidth + spaceYLength))
                        , HalfAxis.HAxis.AXIS_X_N, HalfAxis.HAxis.AXIS_Y_N);
                }
            }
            for (int i = 0; i < maxSizeXWidth; ++i)
            {
                for (int j = 0; j < maxSizeYWidth; ++j)
                {
                    AddPosition(
                        layer
                        , new Vector2D(
                            offsetX + maxSizeXLength / 2 * (boxLength + spaceX) + i * (boxWidth + spaceX) + boxWidth
                            , offsetY + j * (boxLength + spaceYWidth))
                        , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                }
            }

            layer.UpdateMaxSpace(spaceX, Name);
            layer.UpdateMaxSpace(spaceYLength, Name);
            layer.UpdateMaxSpace(spaceYWidth, Name);
        }
示例#7
0
        public override bool GetLayerDimensions(ILayer2D layer, out double actualLength, out double actualWidth)
        {
            layer.Clear();
            Layer2DCylImp layerCyl = layer as Layer2DCylImp;

            ComputeRowNumberAndLength(layerCyl
                                      , out int number
                                      , out int firstRowLength, out int secondRowLength, out int rowNumber
                                      , out actualLength, out actualWidth);
            return((firstRowLength > 0) && (secondRowLength > 0) && (rowNumber > 0));
        }
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();

            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double boxLength    = GetBoxLength(layer);
            double boxWidth     = GetBoxWidth(layer);

            Vector2D offset = GetOffset(layer, actualLength, actualWidth);

            RecursiveInsertion(layer, offset, actualLength, actualWidth, boxLength, boxWidth);
        }
示例#9
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double radius       = GetRadius(layer);
            double diameter     = 2.0 * radius;

            int           alignedRowLength = 0, stagRowLength = 0;
            int           rowNumber1 = 0, rowNumber2 = 0;
            Layer2DCylImp layerCyl = layer as Layer2DCylImp;

            ComputeRowNumberAndLength(layerCyl
                                      , out alignedRowLength, out rowNumber1
                                      , out stagRowLength, out rowNumber2
                                      , out actualLength, out actualWidth);

            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            for (int j = 0; j < rowNumber1; ++j)
            {
                for (int i = 0; i < alignedRowLength; ++i)
                {
                    AddPosition(layerCyl, new Vector2D(
                                    radius + offsetX + i * diameter
                                    , radius + offsetY + j * diameter
                                    ));
                }
            }

            for (int i = 0; i < rowNumber2; ++i)
            {
                double y = radius + offsetY + (rowNumber1 - 1.0) * diameter + (i + 1) * radius * Math.Sqrt(3.0);
                for (int j = 0; j < (i % 2 == 0 ? stagRowLength : alignedRowLength); ++j)
                {
                    AddPosition(layer, new Vector2D(offsetX + ((i % 2 != 0) ? 0.0 : radius) + j * 2.0 * radius + radius, y));
                }
            }
        }
示例#10
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double boxLength    = GetBoxLength(layer);
            double boxWidth     = GetBoxWidth(layer);

            int maxSizeXLength = 0, maxSizeXWidth = 0, maxSizeYLength = 0, maxSizeYWidth = 0;
            int fillSizeXLength = 0, fillSizeYLength = 0, fillSizeXWidth = 0, fillSizeYWidth = 0;

            GetSizeXY(boxLength, boxWidth, palletLength, palletWidth
                      , out maxSizeXLength, out maxSizeYLength, out maxSizeXWidth, out maxSizeYWidth
                      , out fillSizeXLength, out fillSizeYLength, out fillSizeXWidth, out fillSizeYWidth);

            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            double l1 = Math.Max(maxSizeXLength * boxLength, fillSizeXLength * boxWidth);
            double l2 = Math.Max(maxSizeXWidth * boxWidth, fillSizeXWidth * boxLength);
            double remainingSpaceX = actualLength - l1 - l2;

            l1 = l1 + 0.5 * remainingSpaceX;
            l2 = l2 + 0.5 * remainingSpaceX;

            double spaceXLength = (l1 - maxSizeXLength * boxLength) / ((double)maxSizeXLength - 0.5);
            double spaceXWidth  = (l2 - maxSizeXWidth * boxWidth) / ((double)maxSizeXWidth - 0.5);
            double spaceYLength = maxSizeYLength > 1 ? (actualWidth - maxSizeYLength * boxWidth - fillSizeYLength * boxLength) / (maxSizeYLength + fillSizeYLength - 1) : 0.0;
            double spaceYWidth  = maxSizeYWidth > 1 ? (actualWidth - maxSizeYWidth * boxLength - fillSizeYWidth * boxWidth) / (maxSizeYWidth + fillSizeYWidth - 1) : 0.0;

            if (1 == maxSizeYLength % 2)
            {
                // LENGTH
                for (int i = 0; i < maxSizeXLength; ++i)
                {
                    for (int j = 0; j < maxSizeYLength; ++j)
                    {
                        AddPosition(
                            layer
                            , new Vector2D(
                                offsetX + i * (boxLength + spaceXLength)
                                , offsetY + j * (boxWidth + spaceYLength))
                            , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                    }
                }
            }
            else
            {
                // LENGTH
                for (int i = 0; i < maxSizeXLength; ++i)
                {
                    for (int j = 0; j < maxSizeYLength / 2; ++j)
                    {
                        AddPosition(
                            layer
                            , new Vector2D(
                                offsetX + i * (boxLength + spaceXLength)
                                , offsetY + j * (boxWidth + spaceYLength))
                            , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                    }
                }
                for (int i = 0; i < maxSizeXLength; ++i)
                {
                    for (int j = maxSizeYLength / 2; j < maxSizeYLength; ++j)
                    {
                        AddPosition(
                            layer
                            , new Vector2D(
                                offsetX + i * (boxLength + spaceXLength)
                                , offsetY + j * (boxWidth + spaceYLength) + (fillSizeYLength > 0 ? fillSizeYLength * (spaceYLength + boxLength) : 0.0))
                            , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                    }
                }

                double spaceXFill = fillSizeXLength > 1 ? (l1 - fillSizeXLength * boxWidth) / ((double)fillSizeXLength - 0.5) : 0;
                layer.UpdateMaxSpace(spaceXFill, Name);
                for (int i = 0; i < fillSizeXLength; ++i)
                {
                    for (int j = 0; j < fillSizeYLength; ++j)
                    {
                        AddPosition(
                            layer
                            , new Vector2D(
                                offsetX + boxWidth + i * (boxWidth + spaceXFill)
                                , offsetY + (maxSizeYLength / 2) * (boxWidth + spaceYLength) + j * boxLength)
                            , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N
                            );
                    }
                }
            }
            // WIDTH
            if (1 == maxSizeYWidth % 2)
            {
                for (int i = 0; i < maxSizeXWidth; ++i)
                {
                    for (int j = 0; j < maxSizeYWidth; ++j)
                    {
                        AddPosition(
                            layer
                            , new Vector2D(
                                offsetX + maxSizeXLength * (boxLength + spaceXLength) + i * (boxWidth + spaceXWidth) + boxWidth
                                , offsetY + j * (boxLength + spaceYWidth))
                            , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                    }
                }
            }
            else
            {
                for (int i = 0; i < maxSizeXWidth; ++i)
                {
                    for (int j = 0; j < maxSizeYWidth / 2; ++j)
                    {
                        AddPosition(
                            layer
                            , new Vector2D(
                                offsetX + actualLength - (i) * (boxWidth + spaceXWidth) /*- boxWidth*/
                                , offsetY + j * (boxLength + spaceYWidth))
                            , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                    }
                }

                for (int i = 0; i < maxSizeXWidth; ++i)
                {
                    for (int j = maxSizeYWidth / 2; j < maxSizeYWidth; ++j)
                    {
                        AddPosition(
                            layer
                            , new Vector2D(
                                offsetX + actualLength - (i) * (boxWidth + spaceXWidth) /*- boxWidth*/
                                , offsetY + j * (boxLength + spaceYWidth) + (fillSizeYWidth > 0 ? fillSizeYWidth * (boxWidth + spaceYWidth) : 0.0))
                            , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                    }
                }

                double spaceXFill = fillSizeXWidth > 1 ? (l2 - fillSizeXWidth * boxLength) / ((double)fillSizeXWidth - 0.5) : 0.0;
                layer.UpdateMaxSpace(spaceXFill, Name);
                for (int i = 0; i < fillSizeXWidth; ++i)
                {
                    for (int j = 0; j < fillSizeYWidth; ++j)
                    {
                        AddPosition(
                            layer
                            , new Vector2D(
                                offsetX + actualLength - (i + 1) * (boxLength + spaceXFill)
                                , offsetY + (maxSizeYWidth / 2) * (boxLength + spaceYWidth) + j * boxWidth)
                            , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P
                            );
                    }
                }
            }
            // maximum space
            layer.UpdateMaxSpace(spaceYLength, Name);
            layer.UpdateMaxSpace(spaceYWidth, Name);
        }
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double boxLength    = GetBoxLength(layer);
            double boxWidth     = GetBoxWidth(layer);

            GetSizeXY(boxLength, boxWidth, palletLength, palletWidth
                      , out int iStep, out int maxSizeXLength, out int maxSizeXWidth, out int maxSizeYLength, out int maxSizeYWidth);

            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            for (int i = 0; i < iStep; ++i)
            {
                double spaceX = maxSizeXLength + maxSizeXWidth > 1
                    ? (actualLength - maxSizeXLength * boxLength - maxSizeXWidth * boxWidth) / (maxSizeXLength + maxSizeXWidth - 1)
                    : 0.0;
                double spaceY = maxSizeYLength + maxSizeYWidth > 1
                    ? (actualWidth - maxSizeYWidth * boxWidth - maxSizeYLength * boxLength) / (maxSizeYLength + maxSizeYWidth - 1)
                    : 0.0;

                double xBase = offsetX + i * (boxLength + spaceX);
                double yBase = offsetY + i * (boxWidth + spaceY);
                // first box
                AddPosition(
                    layer
                    , new Vector2D(xBase + boxWidth, yBase)
                    , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);

                // along X
                for (int ix = 0; ix < iStep - 1 - i; ++ix)
                {
                    AddPosition(
                        layer
                        , new Vector2D(
                            xBase + boxWidth + spaceX + ix * (boxLength + spaceX)
                            , yBase)
                        , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                }

                int    maxY      = (int)Math.Floor(actualWidth / boxWidth);
                double ySpaceNew = maxY > 1 ? (actualWidth - boxWidth * maxY) / (maxY - 1) : 0;
                for (int ix = iStep - 1 - i; ix < maxSizeXLength - i && i < iStep - 1; ++ix)
                {
                    AddPosition(
                        layer
                        , new Vector2D(
                            xBase + boxWidth + spaceX + ix * (boxLength + spaceX)
                            , offsetY + i * (boxWidth + ySpaceNew))
                        , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                }
                // along Y
                for (int iy = 0; iy < iStep - 1 - i; ++iy)
                {
                    AddPosition(
                        layer
                        , new Vector2D(
                            xBase
                            , yBase + boxLength + spaceY + iy * (boxWidth + spaceY))
                        , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                }
                int    maxX      = (int)Math.Floor(actualLength / boxLength);
                double xSpaceNew = maxX > 1 ? (actualLength - boxLength * maxX) / (maxX - 1) : 0;
                for (int iy = iStep - 1 - i; iy < maxSizeYWidth - i && i < iStep - 1; ++iy)
                {
                    AddPosition(
                        layer
                        , new Vector2D(
                            offsetX + i * (boxLength + xSpaceNew)
                            , yBase + boxLength + spaceY + iy * (boxWidth + spaceY))
                        , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                }
                // set spacing
                layer.UpdateMaxSpace(spaceX, Name);
                layer.UpdateMaxSpace(spaceY, Name);
                layer.UpdateMaxSpace(Math.Abs(boxLength - boxWidth), Name);
            }
        }
示例#12
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();

            double palletLength  = GetPalletLength(layer);
            double palletWidth   = GetPalletWidth(layer);
            double boxLength     = GetBoxLength(layer);
            double boxWidth      = GetBoxWidth(layer);
            double spiraleLength = boxLength + boxWidth;

            GetSizeXY(boxLength, boxWidth, palletLength, palletWidth
                      , out int noSpiraleX, out int noSpiraleY
                      , out int noArea2X, out int noArea2Y, out bool area2LengthAligned
                      , out int noArea3X, out int noArea3Y, out bool area3LengthAligned
                      , out bool area2First);

            Vector2D offset = GetOffset(layer, actualLength, actualWidth);

            // spirale
            for (int i = 0; i < noSpiraleX; ++i)
            {
                for (int j = 0; j < noSpiraleY; ++j)
                {
                    double xBase = i * spiraleLength;
                    double yBase = j * spiraleLength;

                    AddPosition(
                        layer
                        , new Vector2D(xBase, yBase) + offset
                        , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                    AddPosition(
                        layer
                        , new Vector2D(xBase + boxLength + boxWidth, yBase) + offset
                        , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                    AddPosition(
                        layer
                        , new Vector2D(xBase + boxLength + boxWidth, yBase + boxLength + boxWidth) + offset
                        , HalfAxis.HAxis.AXIS_X_N, HalfAxis.HAxis.AXIS_Y_N);
                    AddPosition(
                        layer
                        , new Vector2D(xBase, yBase + boxLength + boxWidth) + offset
                        , HalfAxis.HAxis.AXIS_Y_N, HalfAxis.HAxis.AXIS_X_P);
                }
            }
            layer.UpdateMaxSpace(Math.Abs(boxLength - boxWidth), Name);

            if (area2First)
            {
                // area 2
                double width  = Math.Max(noArea2Y * (area2LengthAligned ? boxWidth : boxLength), noSpiraleY * spiraleLength + noArea3Y * (area3LengthAligned ? boxWidth : boxLength));
                double ySpace = 0.0;
                if (noArea2Y > 1)
                {
                    ySpace = Math.Floor((width - noArea2Y * (area2LengthAligned ? boxWidth : boxLength)) / (noArea2Y - 1));
                }

                double xStart = Math.Max(
                    noSpiraleX * spiraleLength
                    , noArea3X * (area3LengthAligned ? boxLength : boxWidth));

                GenerateRectanglePositions(layer, offset, boxLength, boxWidth
                                           , noArea2X, noArea2Y
                                           , xStart, 0.0, 0.0, ySpace, area2LengthAligned);

                // area 3
                GenerateRectanglePositions(layer, offset, boxLength, boxWidth, noArea3X, noArea3Y
                                           , 0.0, noSpiraleY * spiraleLength, 0.0, 0.0, area3LengthAligned);
            }
            else
            {
                // area 3
                double length = Math.Max(noArea3X * (area3LengthAligned ? boxLength : boxWidth), noSpiraleX * spiraleLength + noArea2X * (area2LengthAligned ? boxLength : boxWidth));
                double xSpace = 0.0;
                if (noArea3X > 1)
                {
                    xSpace = Math.Floor((length - noArea3X * (area3LengthAligned ? boxLength : boxWidth)) / (noArea3X - 1));
                }

                double yStart = Math.Max(
                    noSpiraleY * spiraleLength
                    , noArea2Y * (area2LengthAligned ? boxWidth : boxLength));

                GenerateRectanglePositions(layer, offset, boxLength, boxWidth, noArea3X, noArea3Y
                                           , 0.0, yStart, xSpace, 0.0, area3LengthAligned);

                // area 2
                GenerateRectanglePositions(layer, offset, boxLength, boxWidth, noArea2X, noArea2Y
                                           , noSpiraleX * spiraleLength, 0.0, 0.0, 0.0, area2LengthAligned);
            }
        }
示例#13
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double boxLength    = GetBoxLength(layer);
            double boxWidth     = GetBoxWidth(layer);

            GetOptimalSizeArea1(boxLength, boxWidth, palletLength, palletWidth, out int sizeX_area1, out int sizeY_area1);
            GetSizeXY(boxLength, boxWidth, palletLength, palletWidth, sizeX_area1, sizeY_area1
                      , out int sizeX_area2, out int sizeY_area2, out int sizeX_area3, out int sizeY_area3);

            // compute offsets
            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            // compute spaces
            double spaceX_area1 = (actualLength - (boxWidth * sizeX_area1 + boxLength * sizeX_area3)) / (sizeX_area1 + sizeX_area3 > 1 ? (sizeX_area1 + sizeX_area3 - 1) : 1.0);
            double spaceX_area2 = (actualLength - sizeX_area2 * boxLength) / (sizeX_area2 > 1 ?(sizeX_area2 - 1) : 1.0);
            double spaceX_area3 = spaceX_area1;

            double spaceY_area1 = 0.0, spaceY_area2 = 0.0, spaceY_area3 = 0.0;

            if (sizeY_area1 * boxLength > sizeY_area3 * boxWidth)
            {
                spaceY_area1 = (actualWidth - sizeY_area1 * boxLength - sizeY_area2 * boxWidth) / (sizeY_area1 + sizeY_area2 > 1 ?(sizeY_area1 + sizeY_area2 - 1) : 1.0);
                spaceY_area2 = spaceY_area1;
                spaceY_area3 = (sizeY_area1 * (boxLength + spaceY_area1) - sizeY_area3 * boxWidth) / (0 != sizeY_area3 ? sizeY_area3 : 1.0);
            }
            else
            {
                spaceY_area3 = (actualWidth - (sizeY_area2 + sizeY_area3) * boxWidth) / (sizeY_area2 + sizeY_area3 > 1 ? (sizeY_area2 + sizeY_area3 - 1) : 1.0);
                spaceY_area2 = spaceY_area3;
                spaceY_area1 = (sizeY_area3 * (boxWidth + spaceY_area3) - sizeY_area1 * boxLength) / (sizeY_area1 > 0 ? sizeY_area1 : 1.0);
            }
            // area1
            for (int i = 0; i < sizeX_area1; ++i)
            {
                for (int j = 0; j < sizeY_area1; ++j)
                {
                    AddPosition(layer
                                , new Vector2D(
                                    offsetX + boxWidth + i * (boxWidth + spaceX_area1)
                                    , offsetY + j * (boxLength + spaceY_area1))
                                , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                }
            }
            // area2
            for (int i = 0; i < sizeX_area2; ++i)
            {
                for (int j = 0; j < sizeY_area2; ++j)
                {
                    AddPosition(layer
                                , new Vector2D(
                                    offsetX + i * (boxLength + spaceX_area2)
                                    , actualWidth + offsetY - (j + 1) * boxWidth - j * spaceY_area2)
                                , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                }
            }
            // area3
            for (int i = 0; i < sizeX_area3; ++i)
            {
                for (int j = 0; j < sizeY_area3; ++j)
                {
                    AddPosition(layer
                                , new Vector2D(
                                    offsetX + sizeX_area1 * (boxWidth + spaceX_area1) + i * (boxLength + spaceX_area3)
                                    , offsetY + j * (boxWidth + spaceY_area3))
                                , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                }
            }

            layer.UpdateMaxSpace(spaceX_area1, Name);
            layer.UpdateMaxSpace(spaceY_area1, Name);
            layer.UpdateMaxSpace(spaceX_area2, Name);
            layer.UpdateMaxSpace(spaceY_area2, Name);
            layer.UpdateMaxSpace(spaceX_area3, Name);
            layer.UpdateMaxSpace(spaceY_area3, Name);
        }
示例#14
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            // initialization
            layer.Clear();
            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double boxLength    = GetBoxLength(layer);
            double boxWidth     = GetBoxWidth(layer);

            GetOptimalSizesXY(
                boxLength, boxWidth, palletLength, palletWidth
                , out int sizeX_area1, out int sizeY_area1
                , out int sizeX_area2, out int sizeY_area2
                , out int sizeX_area3, out int sizeY_area3
                , out int dir_area3);

            // compute offsets
            double offsetX = 0.5 * (palletLength - actualLength);
            double offsetY = 0.5 * (palletWidth - actualWidth);

            // area1
            for (int i = 0; i < sizeX_area1; ++i)
            {
                for (int j = 0; j < sizeY_area1; ++j)
                {
                    AddPosition(layer
                                , new Vector2D(offsetX + i * boxLength, offsetY + j * boxWidth)
                                , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                    AddPosition(layer
                                , new Vector2D(palletLength - offsetX - i * boxLength, palletWidth - offsetY - j * boxWidth)
                                , HalfAxis.HAxis.AXIS_X_N, HalfAxis.HAxis.AXIS_Y_N);
                }
            }
            double spaceX_area1 = actualLength - 2 * sizeX_area1 * boxLength;
            double spaceY_area1 = actualWidth - 2 * sizeY_area1 * boxWidth;

            // area2
            for (int i = 0; i < sizeX_area2; ++i)
            {
                for (int j = 0; j < sizeY_area2; ++j)
                {
                    AddPosition(layer
                                , new Vector2D(palletLength - offsetX - i * boxWidth, offsetY + j * boxLength)
                                , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                    AddPosition(layer
                                , new Vector2D(offsetX + i * boxWidth, palletWidth - offsetY - j * boxLength)
                                , HalfAxis.HAxis.AXIS_Y_N, HalfAxis.HAxis.AXIS_X_P);
                }
            }
            double spaceX_area2 = actualLength - 2 * sizeX_area2 * boxWidth;
            double spaceY_area2 = actualWidth - 2 * sizeY_area2 * boxLength;

            // area3
            for (int i = 0; i < sizeX_area3; ++i)
            {
                for (int j = 0; j < sizeY_area3; ++j)
                {
                    if (dir_area3 == 0)
                    {
                        AddPosition(layer
                                    , new Vector2D(
                                        offsetX + 0.5 * (actualLength - sizeX_area3 * boxLength) + i * boxLength
                                        , offsetY + 0.5 * (actualWidth - sizeY_area3 * boxWidth) + j * boxWidth
                                        )
                                    , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                    }
                    else
                    {
                        AddPosition(layer
                                    , new Vector2D(
                                        offsetX + 0.5 * (actualLength - sizeX_area3 * boxWidth) + (i + 1) * boxWidth
                                        , offsetY + 0.5 * (actualWidth - sizeY_area3 * boxLength) + j * boxLength
                                        )
                                    , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                    }
                }
            }

            double spaceX_area3 = 0.0, spaceY_area3 = 0.0;

            if (dir_area3 == 0)
            {
                spaceX_area3 = 0.5 * (actualLength - sizeX_area3 * boxLength - 2.0 * (spaceX_area1 > 0 ? sizeX_area1 * boxLength : sizeX_area2 * boxWidth));
                spaceY_area3 = 0.5 * (actualWidth - sizeY_area3 * boxWidth - 2.0 * (spaceY_area1 > 0 ? sizeY_area1 * boxWidth : sizeY_area2 * boxLength));
            }
            else
            {
                spaceX_area3 = 0.5 * (actualLength - sizeX_area3 * boxWidth - 2.0 * (spaceX_area1 > 0 ? sizeX_area1 * boxLength : sizeX_area2 * boxWidth));
                spaceY_area3 = 0.5 * (actualWidth - sizeY_area3 * boxLength - 2.0 * (spaceY_area1 > 0 ? sizeY_area1 * boxWidth : sizeY_area2 * boxLength));
            }
            // set spacing
            layer.UpdateMaxSpace(spaceX_area3, Name);
            layer.UpdateMaxSpace(spaceY_area3, Name);
        }
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();

            double palletLength = GetPalletLength(layer);
            double palletWidth  = GetPalletWidth(layer);
            double boxLength    = GetBoxLength(layer);
            double boxWidth     = GetBoxWidth(layer);

            GetOptimalSizeXY(boxLength, boxWidth, palletLength, palletWidth,
                             out int sizeX_area1, out int sizeY_area1,
                             out int sizeX_area2, out int sizeY_area2,
                             out int sizeX_area3, out int sizeY_area3,
                             out int sizeX_area4, out int sizeY_area4);

            Vector2D offset   = GetOffset(layer, actualLength, actualWidth);
            double   spaceX12 = (actualLength - sizeX_area1 * boxLength - sizeX_area2 * boxWidth) / (sizeX_area1 + sizeX_area2 - 1);
            double   spaceX34 = (actualLength - sizeX_area3 * boxLength - sizeX_area4 * boxWidth) / (sizeX_area3 + sizeX_area4 - 1);
            double   spaceY14 = (actualWidth - sizeY_area1 * boxWidth - sizeY_area4 * boxLength) / (sizeY_area1 + sizeY_area4 - 1);
            double   spaceY23 = (actualWidth - sizeY_area2 * boxLength - sizeY_area3 * boxWidth) / (sizeY_area2 + sizeY_area3 - 1);

            // area 1
            for (int i = 0; i < sizeX_area1; ++i)
            {
                for (int j = 0; j < sizeY_area1; ++j)
                {
                    LogPosition(new Vector2D(
                                    offset.X + i * boxLength,
                                    offset.Y + j * boxWidth)
                                , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                    AddPosition(
                        layer
                        , new Vector2D(
                            offset.X + i * boxLength,
                            offset.Y + j * boxWidth)
                        , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                }
            }
            // area 2
            for (int i = 0; i < sizeX_area2; ++i)
            {
                for (int j = 0; j < sizeY_area2; ++j)
                {
                    LogPosition(new Vector2D(
                                    offset.X + actualLength - i * boxWidth,
                                    offset.Y + j * boxLength)
                                , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                    AddPosition(
                        layer
                        , new Vector2D(
                            offset.X + actualLength - i * boxWidth,
                            offset.Y + j * boxLength)
                        , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                }
            }
            // area 3
            for (int i = 0; i < sizeX_area3; ++i)
            {
                for (int j = 0; j < sizeY_area3; ++j)
                {
                    LogPosition(new Vector2D(
                                    actualLength + offset.X - boxLength - i * boxLength,
                                    actualWidth + offset.Y - boxWidth - j * boxWidth)
                                , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                    AddPosition(
                        layer
                        , new Vector2D(
                            actualLength + offset.X - boxLength - i * boxLength,
                            actualWidth + offset.Y - boxWidth - j * boxWidth)
                        , HalfAxis.HAxis.AXIS_X_P, HalfAxis.HAxis.AXIS_Y_P);
                }
            }

            // area 4
            for (int i = 0; i < sizeX_area4; ++i)
            {
                for (int j = 0; j < sizeY_area4; ++j)
                {
                    LogPosition(new Vector2D(
                                    offset.X + boxWidth + i * boxWidth,
                                    actualWidth + offset.Y - boxLength - j * boxLength)
                                , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                    AddPosition(
                        layer
                        , new Vector2D(
                            offset.X + boxWidth + i * boxWidth,
                            actualWidth + offset.Y - boxLength - j * boxLength)
                        , HalfAxis.HAxis.AXIS_Y_P, HalfAxis.HAxis.AXIS_X_N);
                }
            }
            layer.UpdateMaxSpace(spaceX12, Name);
            layer.UpdateMaxSpace(spaceX34, Name);
            layer.UpdateMaxSpace(spaceY14, Name);
            layer.UpdateMaxSpace(spaceY23, Name);
        }
示例#16
0
        public override void GenerateLayer(ILayer2D layer, double actualLength, double actualWidth)
        {
            layer.Clear();
            double length   = GetPalletLength(layer);
            double width    = GetPalletWidth(layer);
            double diameter = GetDiameter(layer);
            double radius   = 0.5 * diameter;

            Layer2DCylImp layerCyl = layer as Layer2DCylImp;

            if (!ComputeRowNumberAndLength(layerCyl
                                           , out int number
                                           , out int firstRowLength, out int secondRowLength, out int rowNumber
                                           , out actualLength, out actualWidth))
            {
                return;
            }

            double offsetX = 0.0; //0.5 * (length - actualLength);
            double offsetY = 0.5 * (width - actualWidth);

            if (length < diameter || width < diameter)
            {
            }
            else if (width < 2 * diameter)
            {
                double Y     = width - diameter;
                double X     = diameter * Math.Cos(Math.Asin(Y / diameter));
                double stepX = X;
                if (X <= 0.5 * diameter)
                {
                    stepX = diameter;
                }
                else
                {
                    stepX = 2 * X;
                }
                double   xpos = 0.5 * diameter, ypos = width - 0.5 * diameter;
                Vector2D pLast = Vector2D.Zero;
                while (offsetX + xpos < length - 0.5 * diameter)
                {
                    Vector2D p0 = new Vector2D(offsetX + xpos, offsetY + ypos);
                    Vector2D p1 = new Vector2D(offsetX + xpos + X, offsetY + 0.5 * diameter);

                    AddPosition(layer, p0);
                    if (p1.X < length - 0.5 * diameter)
                    {
                        AddPosition(layer, p1);
                    }
                    pLast = 0.5 * (p0 + p1) + 0.5 * Math.Sqrt(3) * new Vector2D(Y, X);
                    xpos += stepX;
                }

                if (pLast.X <= length - 0.5 * diameter && pLast.Y < width - 0.5 * diameter)
                {
                    AddPosition(layer, pLast);
                }
            }
            else if (width < 3 * diameter)
            {
                double Y     = width - 2 * diameter;
                double X     = 0.0;
                double ydiff = 0.0;
                if (Y >= diameter / 2)
                {
                    Y     = (width - diameter) / 3;
                    X     = diameter * Math.Cos(Math.Asin(Y / diameter));
                    ydiff = -2.0 * Y;
                }
                else
                {
                    Y     = width - 2 * diameter;
                    X     = diameter * Math.Cos(Math.Asin(Y / diameter));
                    ydiff = -diameter;
                }

                // initialize positions
                double   xpos = 0.5 * diameter, ypos = 0.0;
                int      index = 0;
                Vector2D pLast = Vector2D.Zero;
                // add positions until end is reached
                while (xpos < length - 0.5 * diameter)
                {
                    ypos = width - 0.5 * diameter - ((index % 2 == 1) ? Y : 0.0);

                    AddPosition(layer, new Vector2D(offsetX + xpos, offsetY + ypos));
                    AddPosition(layer, new Vector2D(offsetX + xpos, offsetY + ypos + ydiff));

                    pLast = new Vector2D(offsetX + xpos + 0.5 * Math.Sqrt(3.0) * diameter, offsetY + ypos + 0.5 * ydiff);

                    xpos += X;
                    ++index;
                }
                if (pLast.X <= length - 0.5 * diameter)
                {
                    AddPosition(layer, pLast);
                }
            }
            else
            {
                for (int i = 0; i < rowNumber; ++i)
                {
                    double y = (offsetY + radius) + i * radius * Math.Sqrt(3.0);
                    for (int j = 0; j < (i % 2 == 0 ? firstRowLength : secondRowLength); ++j)
                    {
                        AddPosition(layer, new Vector2D(offsetX + ((i % 2 == 0) ? 0.0 : radius) + j * 2.0 * radius + radius, y));
                    }
                }
            }
        }