public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Jump.started -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Attack.started -= m_Wrapper.m_LandActionsCallbackInterface.OnAttack; @Attack.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnAttack; @Attack.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnAttack; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Attack.started += instance.OnAttack; @Attack.performed += instance.OnAttack; @Attack.canceled += instance.OnAttack; } }
public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @MoveX.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveX; @MoveX.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveX; @MoveX.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveX; @MoveY.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveY; @MoveY.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveY; @MoveY.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveY; @Swap.started -= m_Wrapper.m_LandActionsCallbackInterface.OnSwap; @Swap.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnSwap; @Swap.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnSwap; @Block.started -= m_Wrapper.m_LandActionsCallbackInterface.OnBlock; @Block.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnBlock; @Block.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnBlock; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @MoveX.started += instance.OnMoveX; @MoveX.performed += instance.OnMoveX; @MoveX.canceled += instance.OnMoveX; @MoveY.started += instance.OnMoveY; @MoveY.performed += instance.OnMoveY; @MoveY.canceled += instance.OnMoveY; @Swap.started += instance.OnSwap; @Swap.performed += instance.OnSwap; @Swap.canceled += instance.OnSwap; @Block.started += instance.OnBlock; @Block.performed += instance.OnBlock; @Block.canceled += instance.OnBlock; } }
public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Jump.started -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @ClimbLadder.started -= m_Wrapper.m_LandActionsCallbackInterface.OnClimbLadder; @ClimbLadder.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnClimbLadder; @ClimbLadder.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnClimbLadder; @Sprint.started -= m_Wrapper.m_LandActionsCallbackInterface.OnSprint; @Sprint.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnSprint; @Sprint.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnSprint; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @ClimbLadder.started += instance.OnClimbLadder; @ClimbLadder.performed += instance.OnClimbLadder; @ClimbLadder.canceled += instance.OnClimbLadder; @Sprint.started += instance.OnSprint; @Sprint.performed += instance.OnSprint; @Sprint.canceled += instance.OnSprint; } }
public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Jump.started -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Crouch.started -= m_Wrapper.m_LandActionsCallbackInterface.OnCrouch; @Crouch.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnCrouch; @Crouch.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnCrouch; @Shoot.started -= m_Wrapper.m_LandActionsCallbackInterface.OnShoot; @Shoot.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnShoot; @Shoot.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnShoot; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Crouch.started += instance.OnCrouch; @Crouch.performed += instance.OnCrouch; @Crouch.canceled += instance.OnCrouch; @Shoot.started += instance.OnShoot; @Shoot.performed += instance.OnShoot; @Shoot.canceled += instance.OnShoot; } }
public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @movement.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMovement; @movement.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMovement; @movement.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMovement; @gear.started -= m_Wrapper.m_LandActionsCallbackInterface.OnGear; @gear.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnGear; @gear.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnGear; @brake.started -= m_Wrapper.m_LandActionsCallbackInterface.OnBrake; @brake.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnBrake; @brake.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnBrake; @turretMovement.started -= m_Wrapper.m_LandActionsCallbackInterface.OnTurretMovement; @turretMovement.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnTurretMovement; @turretMovement.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnTurretMovement; @shoot.started -= m_Wrapper.m_LandActionsCallbackInterface.OnShoot; @shoot.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnShoot; @shoot.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnShoot; @turretChange.started -= m_Wrapper.m_LandActionsCallbackInterface.OnTurretChange; @turretChange.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnTurretChange; @turretChange.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnTurretChange; @toggleLight.started -= m_Wrapper.m_LandActionsCallbackInterface.OnToggleLight; @toggleLight.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnToggleLight; @toggleLight.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnToggleLight; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @movement.started += instance.OnMovement; @movement.performed += instance.OnMovement; @movement.canceled += instance.OnMovement; @gear.started += instance.OnGear; @gear.performed += instance.OnGear; @gear.canceled += instance.OnGear; @brake.started += instance.OnBrake; @brake.performed += instance.OnBrake; @brake.canceled += instance.OnBrake; @turretMovement.started += instance.OnTurretMovement; @turretMovement.performed += instance.OnTurretMovement; @turretMovement.canceled += instance.OnTurretMovement; @shoot.started += instance.OnShoot; @shoot.performed += instance.OnShoot; @shoot.canceled += instance.OnShoot; @turretChange.started += instance.OnTurretChange; @turretChange.performed += instance.OnTurretChange; @turretChange.canceled += instance.OnTurretChange; @toggleLight.started += instance.OnToggleLight; @toggleLight.performed += instance.OnToggleLight; @toggleLight.canceled += instance.OnToggleLight; } }
public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Dir.started -= m_Wrapper.m_LandActionsCallbackInterface.OnDir; @Dir.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnDir; @Dir.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnDir; @Attack.started -= m_Wrapper.m_LandActionsCallbackInterface.OnAttack; @Attack.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnAttack; @Attack.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnAttack; @Void.started -= m_Wrapper.m_LandActionsCallbackInterface.OnVoid; @Void.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnVoid; @Void.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnVoid; @Dash.started -= m_Wrapper.m_LandActionsCallbackInterface.OnDash; @Dash.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnDash; @Dash.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnDash; @Shadow.started -= m_Wrapper.m_LandActionsCallbackInterface.OnShadow; @Shadow.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnShadow; @Shadow.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnShadow; @Restart.started -= m_Wrapper.m_LandActionsCallbackInterface.OnRestart; @Restart.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnRestart; @Restart.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnRestart; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Dir.started += instance.OnDir; @Dir.performed += instance.OnDir; @Dir.canceled += instance.OnDir; @Attack.started += instance.OnAttack; @Attack.performed += instance.OnAttack; @Attack.canceled += instance.OnAttack; @Void.started += instance.OnVoid; @Void.performed += instance.OnVoid; @Void.canceled += instance.OnVoid; @Dash.started += instance.OnDash; @Dash.performed += instance.OnDash; @Dash.canceled += instance.OnDash; @Shadow.started += instance.OnShadow; @Shadow.performed += instance.OnShadow; @Shadow.canceled += instance.OnShadow; @Restart.started += instance.OnRestart; @Restart.performed += instance.OnRestart; @Restart.canceled += instance.OnRestart; } }
public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @Jump.started -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Move.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMove; @View.started -= m_Wrapper.m_LandActionsCallbackInterface.OnView; @View.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnView; @View.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnView; @Fast.started -= m_Wrapper.m_LandActionsCallbackInterface.OnFast; @Fast.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnFast; @Fast.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnFast; @Shoot.started -= m_Wrapper.m_LandActionsCallbackInterface.OnShoot; @Shoot.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnShoot; @Shoot.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnShoot; @Pick.started -= m_Wrapper.m_LandActionsCallbackInterface.OnPick; @Pick.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnPick; @Pick.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnPick; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @View.started += instance.OnView; @View.performed += instance.OnView; @View.canceled += instance.OnView; @Fast.started += instance.OnFast; @Fast.performed += instance.OnFast; @Fast.canceled += instance.OnFast; @Shoot.started += instance.OnShoot; @Shoot.performed += instance.OnShoot; @Shoot.canceled += instance.OnShoot; @Pick.started += instance.OnPick; @Pick.performed += instance.OnPick; @Pick.canceled += instance.OnPick; } }
public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @MoveHorizontal.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveHorizontal; @MoveHorizontal.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveHorizontal; @MoveHorizontal.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveHorizontal; @Attack.started -= m_Wrapper.m_LandActionsCallbackInterface.OnAttack; @Attack.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnAttack; @Attack.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnAttack; @Activateability.started -= m_Wrapper.m_LandActionsCallbackInterface.OnActivateability; @Activateability.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnActivateability; @Activateability.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnActivateability; @Jump.started -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnJump; @ActivateSomething.started -= m_Wrapper.m_LandActionsCallbackInterface.OnActivateSomething; @ActivateSomething.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnActivateSomething; @ActivateSomething.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnActivateSomething; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @MoveHorizontal.started += instance.OnMoveHorizontal; @MoveHorizontal.performed += instance.OnMoveHorizontal; @MoveHorizontal.canceled += instance.OnMoveHorizontal; @Attack.started += instance.OnAttack; @Attack.performed += instance.OnAttack; @Attack.canceled += instance.OnAttack; @Activateability.started += instance.OnActivateability; @Activateability.performed += instance.OnActivateability; @Activateability.canceled += instance.OnActivateability; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @ActivateSomething.started += instance.OnActivateSomething; @ActivateSomething.performed += instance.OnActivateSomething; @ActivateSomething.canceled += instance.OnActivateSomething; } }
public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @MoveRight.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveRight; @MoveRight.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveRight; @MoveRight.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveRight; @MoveForward.started -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveForward; @MoveForward.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveForward; @MoveForward.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnMoveForward; @Fire.started -= m_Wrapper.m_LandActionsCallbackInterface.OnFire; @Fire.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnFire; @Fire.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnFire; @FiringPosition.started -= m_Wrapper.m_LandActionsCallbackInterface.OnFiringPosition; @FiringPosition.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnFiringPosition; @FiringPosition.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnFiringPosition; @Interact.started -= m_Wrapper.m_LandActionsCallbackInterface.OnInteract; @Interact.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnInteract; @Interact.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnInteract; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @MoveRight.started += instance.OnMoveRight; @MoveRight.performed += instance.OnMoveRight; @MoveRight.canceled += instance.OnMoveRight; @MoveForward.started += instance.OnMoveForward; @MoveForward.performed += instance.OnMoveForward; @MoveForward.canceled += instance.OnMoveForward; @Fire.started += instance.OnFire; @Fire.performed += instance.OnFire; @Fire.canceled += instance.OnFire; @FiringPosition.started += instance.OnFiringPosition; @FiringPosition.performed += instance.OnFiringPosition; @FiringPosition.canceled += instance.OnFiringPosition; @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; } }
public void SetCallbacks(ILandActions instance) { if (m_Wrapper.m_LandActionsCallbackInterface != null) { @Horizontal.started -= m_Wrapper.m_LandActionsCallbackInterface.OnHorizontal; @Horizontal.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnHorizontal; @Horizontal.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnHorizontal; @Vertical.started -= m_Wrapper.m_LandActionsCallbackInterface.OnVertical; @Vertical.performed -= m_Wrapper.m_LandActionsCallbackInterface.OnVertical; @Vertical.canceled -= m_Wrapper.m_LandActionsCallbackInterface.OnVertical; } m_Wrapper.m_LandActionsCallbackInterface = instance; if (instance != null) { @Horizontal.started += instance.OnHorizontal; @Horizontal.performed += instance.OnHorizontal; @Horizontal.canceled += instance.OnHorizontal; @Vertical.started += instance.OnVertical; @Vertical.performed += instance.OnVertical; @Vertical.canceled += instance.OnVertical; } }