示例#1
0
        //----------------------------------------------
        /// 移除Timer
        /// @onTimeUpHandler
        //----------------------------------------------
        public void RemoveTimer(ILRCTimer.OnTimeUpHandler onTimeUpHandler)
        {
            List <ILRCTimer> timers = m_timers[(int)(enTimerType.Normal)];

            for (int i = 0; i < timers.Count; i++)
            {
                if (timers[i].IsDelegateMatched(onTimeUpHandler))
                {
                    timers[i].Finish();
                    continue;
                }
            }
        }
示例#2
0
        private int _AddTimer(int time, int loop, ILRCTimer.OnTimeUpHandler onTimeUpHandler, enTimerType type, object arg = null)
        {
            m_timerSequence++;

            if (Application.isPlaying)
            {
                var timer = new ILRCTimer(ILRCTimer.TimerType.timer);
                timer.Arg = arg;
                timer.ResetWith(time, loop, onTimeUpHandler, m_timerSequence);

                m_timers[(int)type].Add(timer);
            }

            return(m_timerSequence);
        }
示例#3
0
 //----------------------------------------------
 /// 添加Timer
 /// @time               : 计时时间(ms)
 /// @loop               : 循环次数(0: forever)
 /// @onTimeUpHandler    : 时间到时的回调函数
 /// @return sequence of timer
 //----------------------------------------------
 public int AddTimer(int time, int loop, ILRCTimer.OnTimeUpHandler onTimeUpHandler)
 {
     return(AddTimer(time, loop, onTimeUpHandler, false, null));
 }
示例#4
0
 //----------------------------------------------
 /// 添加Timer
 /// @time               : 计时时间(ms)
 /// @loop               : 循环次数
 /// @onTimeUpHandler    : 时间到时的回调函数
 /// @useFrameSync       : 是否使用桢同步
 /// @return sequence of timer
 //----------------------------------------------
 private int AddTimer(int time, int loop, ILRCTimer.OnTimeUpHandler onTimeUpHandler, bool useFrameSync, object arg)
 {
     return(_AddTimer(time, loop, onTimeUpHandler, enTimerType.Normal, arg));
 }
示例#5
0
 public int AddLateUpdateTimer(int time, int loop, ILRCTimer.OnTimeUpHandler onTimeUpHandler)
 {
     return(_AddTimer(time, loop, onTimeUpHandler, enTimerType.LateUpdate, null));
 }